ONE MEMBERSHIP. Consumes an. Uncommon Drop. WT: 0.5 Size: MEDIUM WT: 0.1 Size: TINY STR: +8 DEX: +8 STA: +8 CHA: +8 WIS: +12 INT: +12 AGI: +8 HP: +55 MANA: +110 A quicker option is to get one from Utandar Rizndown (Lv. STR: +15 DEX: +15 STA: +25 CHA: +25 WIS: +25 INT: +25 AGI: +25 HP: +100 MANA: +100 Race: ALL, MAGIC ITEM LORE ITEM Restores targets mana by 60 at the cost of 200 mana. Words of Efficacy, (INVOKE SHADOW) STR: +5 STA: +6 INT: +5 MANA: +50 Lasts 16 ticks. Class: NEC WIZ MAG ENC Uncommon Drop. STA: +7 DMG: 3 Deals 88 to 94 damage to an undead target. INT: +5 MANA: +10 The caster loses 215 health to heal the target for 215 instantly. All the Good Quests! WT: 0.5 Size: MEDIUM WT: 3.0 Size: SMALL SV DISEASE: +12 SV POISON: +12 Race: ALL, MAGIC ITEM LORE ITEM WT: 3.5 Size: MEDIUM Like the Magician, the Necromancer has the combined ability to summon a skeleton to work as a tank and then stand back and blast away, but the necromancer's dot spells are arguably more powerful combat spells than the mage's dd spells. Race: ALL, MAGIC ITEM LORE ITEM NO DROP Words of Absorption, (INTENSIFY DEATH) WT: 1.0 Size: MEDIUM SV MAGIC: +4 SV FIRE: +10 SV DISEASE: +5 SV COLD: +10 SV MAGIC: +3 SV POISON: +5 Heals the caster for 21 per tick for 9 ticks. They engaged in a civil war not entirely dissimilar to that which they had loathed and fled back on the mainland. Effect: Soul Well (Must Equip, Casting Time: 13.5) at Level 50 40), Vaean the Night (Lv. Class: NEC Slot: CHEST Effect: Mana Conversion (Must Equip, Casting Time: 3.0) at Level 50 Race: ALL, MAGIC ITEM Iksars are limited to choosing Cazic-Thule. Class: ALL WT: 3.5 Size: MEDIUM AC: 7 Race: ALL, MAGIC ITEM LORE ITEM Class: ALL From StrategyWiki, the video game walkthrough and strategy guide wiki < EverQuest‎ | Character classes/Necromancer Class: SHD NEC WIZ MAG ENC AC: 22 Class: NEC WIZ MAG ENC AC: 3 A: -Credit to Old_PVP of the forums for this list [1] VendorComponentsWorthADamn. Slot: BACK AC: 10 Slot: RANGE Slot: NECK Riftcaller Set (80) - The Shadow Odyssey fabled necromancer set; Class Hat. Slot: LEGS There are a few however that can be repeated for some great XP. AC: 14 Class: MAG Slot: CHEST WT: 0.4 Size: TINY Reduces movement speed by 24% to 30%. Rare spawn. AC: 5 Race: ALL, MAGIC ITEM Adheres the target's feet to the ground, preventing movement. WT: 0.1 Size: TINY Effect: Levitate (Must Equip, Casting Time: Instant) at Level 30 Class: ALL Deals 80 per tick for 9 ticks. Race: ALL, MAGIC ITEM LORE ITEM NO DROP DEX: +3 INT: +5 HP: +30 MANA: +65 Necromancers have access to one pet focus item. Class: ALL Race: ALL, MAGIC ITEM Race: HUM ERU HIE DEF GNM IKS, MAGIC ITEM SV MAGIC: +10 STR: +7 INT: +7 Slot: CHEST Applies a skeleton illusion to the target. Slot: SECONDARY Slot: HANDS Race: ALL, MAGIC ITEM STR: +10 DEX: +15 STA: +12 HP: +100 MANA: +60 This will mean decreased downtime, lowers the amount of time you need to lifetap, and generally more stable play. I am a 53rd season necromancer who got my butt whipped in the entry hall by a yellow gobby. AC: 1 Slot: CHEST Class: SHD NEC Slot: BACK He spawns as part of a NPC spawn cycle inside an Inn in the Hill Giant area of the zone. Words of Acquisition (Beza), (BOND OF DEATH) Due to the mechanics of Lich, passively reducing our health every tick in exchange for a boost in mana per tick, necromancers are put into a position of having, in effect, two pools of mana. AC: 8 Slot: HEAD Class: NEC WIZ MAG ENC Sets the caster's bind point to most locations, or the target's bind point in cities. AGI: +14 HP: +5 WT: 4.0 Size: SMALL WT: 0.2 Size: TINY AC: 10 Class: ALL WT: 1.0 Size: MEDIUM Adheres the target's feet to the ground, preventing movement. The chart shows the differences between Iksar and Non-Iksar, for each spell under the Lich spell line in the rows, while across the top of the chart in columns, it offers the different positions that effect the rate of health regeneration. The zone is now a mid 50 - low 60 zone. Slot: LEGS You don’t need to kill any of them. AC: 2 Race: HUM ERU DEF GNM IKS, MAGIC ITEM NO DROP WT: 0.1 Size: TINY WT: 0.1 Size: TINY Race: HUM ERU DEF GNM IKS, MAGIC ITEM Step 13Back to Lake Rathetear. WIS: +5 INT: +5 MANA: +25 WT: 0.0 Size: TINY Once all three items are obtained, head to the Quest Room. The following page, Vendor Cha Info contains some decent benchmarks for stacking Charisma. Which race you pick will determine the foundation of you character for the rest of your life in Norrath, so it is kind of important you pick one you like and that you will be happy with. Effect: Gather Shadows (Any Slot/Can Equip, Casting Time: Instant) at Level 20 Class: ALL AC: 4 Race: ALL, MAGIC ITEM LORE ITEM Destroys target undead creature up to level 51. STR: +7 WIS: +7 INT: +7 HP: +100 MANA: +100 It is also tradable so check the Bazaar. Slot: LEGS Race: ALL, MAGIC ITEM LORE ITEM SV POISON: +10 The caster appears dead to enemies, removing the necromancer from the enemy's hate list. WT: 0.1 Size: TINY Race: HUM ERU DEF GNM IKS, MAGIC ITEM NO DROP (6.7 DPS; 3.2 DPM). Slot: FACE The Necromancer is able to summon a wretched undead servant to attack his enemies, and use the powers of death to weaken and destroy his enemies. WT: 0.4 Size: SMALL MANA: +45 Necromancers have maybe the hardest choice of all. Race: HUM ERU DEF GNM IKS, MAGIC ITEM Class: ALL Class: ALL Class: CLR DRU BRD SHM NEC WIZ MAG ENC DMG: 19 This is one of the few guides that is updated for Veil of Alaris all the way up to level 95! Slot: HANDS SV MAGIC: -10 Snares movement speed by 49% to 60%. AGI: +9 HP: +80 Haste: +36% Slot: LEGS CHA: -30 INT: +15 MANA: +20 WT: 0.4 Size: SMALL These are by and large your BoEs. Slot: NECK SV FIRE: +3 SV DISEASE: +3 SV COLD: +3 SV MAGIC: +3 SV POISON: +3 AC: 14 SV FIRE: -2 Race: ALL, MAGIC ITEM LORE ITEM Slot: PRIMARY Class: ALL Effect: Conjure Corpse (Any Slot, Casting Time: Instant) Slot: CHEST HP: +30 Class: NEC Words of Requisition Items such as A Crude Stein and Kobold Jester's Crown come in handy. Race: ALL, MAGIC ITEM LORE ITEM NO DROP Race: ALL, MAGIC ITEM LORE ITEM NO DROP Class: ALL WT: 0.4 Size: SMALL The other choice is Bertoxxulous. Class: NEC 3. HP: +35 MANA: +50 Their choice to descend into necromancy has alienated them from most old-world civilizations, being killed on sight by most guards and shunned by many merchants. SV FIRE: +3 SV DISEASE: +3 SV COLD: +3 SV MAGIC: +3 SV POISON: +3 Deals 35 to 41 damage to an undead target. Race: ALL, MAGIC ITEM AC: 20 WT: 2.5 Size: SMALL STR: +3 DEX: +4 HP: +10 WT: 2.5 Size: MEDIUM The caster loses 45 health per tick, and the target is healed for 81 health per tick for 4 ticks. Slot: ARMS WT: 1.2 Size: SMALL A brief overview of all of the pets that Necros have available! The need for huge mana pools is less for Necs than Wizards, Mages or Clerics who do not have this advantage. About this Guide +++++ This guide is on all things Necromancer for the game of Everquest Online Adventures. Class: NEC AC: 30 Race: ALL, MAGIC ITEM LORE ITEM SV MAGIC: +10 Decreases fire, poison and disease resist by 14 to 18. HP: +100 MANA: +100 49) in The Overthere. AC: 60 Mesmerizes the target with a chance to memory blur, for 3 ticks. Effect: Soul Well (Must Equip, Casting Time: 13.5) at Level 50 WT: 1.0 Size: SMALL SV DISEASE: +25 Class: ALL If you can't rely on having enough time for your Lich spell to provide more Mana in-between fights, you may want to focus on keeping your Mana higher in-between fights. Slot: PRIMARY Step 9Go to Plane of Sky and complete the quest for Cloak of Spiroc Feathers. WT: 1.0 Size: SMALL INT: +11 MANA: +55 Race: ALL, MAGIC ITEM LORE ITEM NO DROP (1.1-1.2 DPM). Class: NEC AC: 4 HP: +35 MANA: +25 So how much health and how much mana should you have? Effect: Reclaim Energy (Any Slot/Can Equip, Casting Time: Instant) at Level 40 Fast cast. WT: 0.0 Size: TINY Grants the caster immunity to damage for 18 seconds. Words of Materials Class: WAR PAL SHD SV FIRE: +10 SV DISEASE: +10 SV COLD: +10 SV MAGIC: +10 SV POISON: +10 SV DISEASE: +9 Deals 8 per tick for 6 to 9 ticks. AC: 5 Skill: Piercing Atk Delay: 30 Drains 720 health from the target. STR: +15 STA: +20 WIS: +15 INT: +15 HP: +50 MANA: +50 Class: ALL WIS: +7 INT: +7 Race: HUM ERU HIE DEF GNM IKS, MAGIC ITEM Class: ALL Class: ALL Heals the target minion for 154 to 175 health. Slot: WRIST AC: 30 He will spawn 30 min – 1 hour after the first mob on the island is killed. Slot: PRIMARY Effect: Invigor (Any Slot/Can Equip, Casting Time: 1.5) at Level 50 STR: +3 INT: +2 Race: ALL, MAGIC ITEM LORE ITEM NO DROP WT: 2.0 Size: TINY This series covers the pet summonings, darkness and disease series of spells. NOTE: Gear listed here is not listed as "Best In Slot". Race: ALL, MAGIC ITEM LORE ITEM NO DROP AC: 8 STR: +7 DEX: +5 WIS: +5 INT: +5 HP: +50 MANA: +75 Necromancers cannot be agnostic, as their dark powers are directly linked to their worship of their god. Those that I chose here are the priority. His PH’s will spawn and despawn on their own every minute or so. WT: 0.1 Size: TINY SV FIRE: +5 SV DISEASE: +5 SV COLD: +5 SV MAGIC: +5 SV POISON: +5 DEX: +5 INT: +5 AGI: +5 MANA: +10 Words of Purification Class: ALL Class: NEC EverQuest Leveling often depends on the zones that you are in. Created: 2003-07-16 12:34:45 Last Modified By: EQTC Editor Aanuvane Last Modified on: 2021-01-01 11:03:35 WT: 0.8 Size: SMALL Lich. STA: +8 HP: +75 Class: ALL SV DISEASE: -10 Slot: SHOULDERS Slot: FACE STA: +14 WIS: +14 INT: +14 HP: +100 MANA: +100 Reduces movement speed by 69% to 70%. Class: CLR NEC WIZ MAG ENC Increases the target's disease resistance by 19 to 20. Class: NEC WIZ MAG ENC WT: 0.1 Size: TINY Race: ALL except BAR ELF HIE DWF HFL, Slot: FINGER Class: NEC Class: NEC WIZ MAG ENC STR: +1 DEX: +2 STA: +1 CHA: -10 WIS: +2 INT: +20 AGI: +3 As an example, end game mana regen can reach 32 mana per tick while standing if playing during Kunark expansion or later and of course more while sitting. Class: CLR DRU BRD SHM NEC WIZ MAG ENC Class: NEC The caster loses 2 health per tick, and restores 2 mana per tick. WT: 2.5 Size: TINY SV FIRE: +15 SV DISEASE: +15 SV COLD: +15 SV MAGIC: +15 SV POISON: +15 WT: 0.5 Size: TINY Snares movement speed by 40%. These grant a buff that slowly drains their HP, but in exchange it provides significantly faster mana regeneration ... allowing for even more efficient soloing (while also being useful in other circumstances too). The caster loses 48 health per tick, and restores 31 mana per tick. WT: 0.0 Size: TINY Religion is not of a huge concern to Necromancers as they are already hated. WT: 3.0 Size: SMALL AC: 5 Grants the caster +46 to +50 HP, +12 to +13 AC, and +13 Magic Resist. Pages in category "Necromancer Quests" The following 40 pages are in this category, out of 40 total. Race: ALL, Slot: FINGER (3.994dpm..1278 total), Deals 11 damage on the first tick, and damage increases by 12 per tick for 17 ticks to a final tick of 203 damage. SV FIRE: +5 SV MAGIC: +5 Effect: Endure Magic (Worn) Give Gkzzallk Tome of Instruction to receive Gkzzallk in a Box. Slot: EAR Slot: FACE Although these spells are slower, doing damage only once every 6 second "tick" for a period of time, they use up far less mana than faster "nukes". Deals 675 to 725 damage to an undead target. Effect: Enduring Breath (Worn) Abilities listed in the "Pet Skills" column apply to all subsequent pets (all pets after level 8 will kick and bash, for example) unless otherwise noted. WT: 3.5 Size: MEDIUM For a comparison of the efficiency of spells by level see: Necromancer Spell Lines. Effect: Augment Death (Must Equip, Casting Time: 15.0) INT: +4 SV FIRE: +2 SV DISEASE: +2 SV COLD: +2 SV MAGIC: +2 SV POISON: +2 See also the Detailed Necromancer Gear Guide. WT: 1.0 Size: MEDIUM Slot: EAR WIS: +5 INT: +5 HP: +75 MANA: +75 SV MAGIC: +5 Slot: SHOULDERS Atlas of the Everquest world. AC: 10 Class: CLR DRU SHM NEC WIZ MAG ENC He also casts Death Touch. Race: HUM ERU HIE DEF GNM IKS, LORE ITEM WIS: +5 INT: +5 MANA: +50 SV COLD: -10 Class: ALL Class: NEC WIZ MAG ENC Consumes an. Go to Mountains of Rathe and kill Sir Edwin Motte. Caster loses 10 STR, and target gains 10 STR for 6 minutes. Words of Odus, +(PARALYZING EARTH) +Skill UPs+ CHA: +1 WIS: +1 INT: +1 DEX: +5 INT: +10 HP: +10 AC: 10 Requires a. Cures a disease, removing 1 disease counter from the target. Class: NEC WIZ MAG ENC SV FIRE: +10 SV DISEASE: +10 SV COLD: +10 SV MAGIC: +10 SV POISON: +10 Class: ALL AC: 4 Deals 5 damage per tick for 2 to 8 ticks. Slot: WRIST Class: NEC WIZ MAG ENC Deals 40 Direct + 59 damage per tick for 8 ticks. Loot  Symbol of Insanity from a tortured soul. AC: 9 HP: +100 MANA: +75 Now in terms of faction, Necromancers are generally hated everywhere, some races are hated more then others, Gnomes and Humans and Erudites are neutral races and will have an easier time building faction (especially gnomes being the least evil of all the necromancer race choices) vs a Dark Elf or Iksar so there is some difference in the races in that respect. Slot: SHOULDERS Slot: SECONDARY AC: 5 Table of Contents Introduction: page 3 Spells used: page 4 One computer or two? Class: NEC If you are concerned with min/maxing, Iksar regeneration should not be underestimated. AC: 5 STR: +4 DEX: +4 STA: +4 CHA: +4 WIS: +4 INT: +4 AGI: +4 HP: +75 MANA: +75 WT: 0.4 Size: SMALL SV DISEASE: +10 Class: NEC Effect: Invisibility versus Undead (Any Slot/Can Equip, Casting Time: 8.0) Effect: Flames of Ro (Combat, Casting Time: Instant) Levitation. WT: 0.3 Size: SMALL Single Target Invisibility versus Undead. DEX: +2 STA: +5 INT: +8 HP: +35 MANA: +10 Increases the caster's minion's attack speed by 65%, STR by 52 to 55, and AC by 14 to 15. Q: Which research components are worth trading with other players or retrieving from vendors? WT: 1.5 Size: SMALL Emmisary of Thule is innately immune to Fear. STA: +5 MANA: +50 WT: 7.9 Size: LARGE This grants them a number of abilities, including the ability to mezmerize, snare, and fear their enemies, to transfer mana and health to their allies, and lastly to assert their dominance over the undead with a number of efficient direct damage, charm, root and lull spells. Race: ALL, MAGIC ITEM LORE ITEM Race: ALL, MAGIC ITEM LORE ITEM We should begin by understanding that each of these two have a certain advantage. MANA: +10 Race: ALL, MAGIC ITEM NO DROP Race: ALL, MAGIC ITEM LORE ITEM NO DROP Cannot attack or cast spells while immune. Step 3 – Flowing Black Robe (Najena or Overthere)Step 6 – Manisi Herb (Chardok)Step 9 – Cloak of Spiroc Feathers (Quest in PoSky)Step 10 – Slime Blood of Cazic-Thule (PoFear)Step 11 – Eye of Innoruuk (PoHate). Skill: 2H Blunt Atk Delay: 43 Slot: ARMS WT: 0.1 Size: TINY Breaks on direct damage. SV FIRE: +10 SV DISEASE: +10 SV COLD: +10 SV MAGIC: +10 SV POISON: +10 WT: 2.5 Size: MEDIUM 2) Magic Resistance variance on the Shielding spell line. Slot: CHEST Class: ALL WT: 0.3 Size: SMALL Class: NEC WIZ MAG ENC Planar Gear refers to items that are earned from raiding, and for the most part (with the exception of some Sky items and a few raid boss drops) are BoP. Heals the caster for 111 per tick for 9 ticks (Possible Bug). WT: 0.2 Size: SMALL Loot Manisi Herb. Slot: HANDS WT: 0.2 Size: TINY Makes the caster view through the eyes of their summoned minion. Slot: WRIST Slot: CHEST Topics: 530 Posts: 5,642 Last Post: Necro Epic 1.5 on TLP's (selo) Drains 1100 health from the target. Charges: 10 Class: ALL Hoo'Loh's Necromantic Hat (67) - Kingdom of Sky Class Hat from quest: Blood of the Brood; Epic Weapon. AC: 6 Innoruuk is the best choice for faction in Neriak, which is the most convenient city for newer non-Iksar Necros. Deals 110 direct damage, and then 146 damage per tick for 8 ticks. AC: 5 Shield on the caster that deals 9 to 12 damage to attackers. SV FIRE: +10 SV DISEASE: +10 SV COLD: +10 SV MAGIC: +10 SV POISON: +10 Slot: NECK WRIST Slot: PRIMARY Class: ALL Charges: 1 Restores targets mana by 100 at the cost of 300 mana. Slot: LEGS Slot: PRIMARY SECONDARY WT: 7.0 Size: TINY Effect: Allure of Death (Any Slot/Can Equip, Casting Time: Instant) at Level 20 Grants the caster +94 to +100 HP, +21 to +30 AC, and +16 Magic Resist. Race: ALL, MAGIC ITEM NO DROP Race: ALL, MAGIC ITEM LORE ITEM Some are classic quests from their era, often with worthless rewards, and others are still very current; there is a certain emphasis on trade skill quests. Deals 5 direct damage + 1 damage per tick for 30 to 60 ticks. For the first time in several hundred years, the Erudites fought.

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