© Valve Corporation. All trademarks are property of their respective owners in the US and other countries. (960 sulfur/1440 coal). Destroyed within 1 Timed Explosive. Flame Turret - No way to indicate. Put this into console: bind f2 forward;sprint. For example lets say I have an arrow that does 50 damage, a compound … Destroyed within 1 Timed Explosive. Land Mine - No way to indicate. Destroyed within 1 Satchel Charge. Flamethrower turrets create fire on the ground which lasts 2 seconds by default. This item has been removed from the community because it violates Steam Community & Content Guidelines. Destroyed within 1 Timed Explosive. Flame Turret Features. Rocket … Found in Supply Crate White Crafting Required level Level 26 Engram Points 15 EP Crafting XP 0.2 XP Crafting Time 1s Crafted in Inventory Ingredients The Flame Arrow is an item in the Scorched Earth-DLC of ARK: Survival Evolved. Wood Wall - No way to indicate. Destroyed within 1 Rocket. Moreover, how many pickaxes does it take to break a stone wall in Rust? 1 stone wall+6 metal doors+1 garage door (easiest way to raid my standart base) is cheapest with beancans, then second cheapest with satchels. Commercial use is allowed. 12 Gauge Buckshot ammo.shotgun. If I'm raiding someones base and find a flame turret I can trigger without being hurt, I'm wondering how long it would take me for the turret to run dry. 100% Upvoted. Report Save. Metal Window - 275 DMG out of 500 HP [2 C4 to Destroy], Glass Window - 275 DMG out of 500 HP [2 C4 to Destroy], Reinforced Window - 275 DMG out of 750 HP [3 C4 to Destroy], Metal Horizontal - 275 DMG out of 500 HP [2 C4 to Destroy], Metal Vertical - 275 DMG out of 500 HP [2 C4 to Destroy]. Requires Low Grade Fuel. Would you like to change the currency to Euros (€)? Report Save. Auto Turrets can shoot players from 20 - 30 meters away from all angles, this is … Flame Turret - No way to indicate. This Base has no airlock but is very cheap and does it's job. 1. share. (in the most recent version of rust), I tried incendiary shell raiding last night and for some reason they don't do damage to wooden floors, only the impact of the round does, not the fire. Destroyed within 1 Timed Explosive. Shotgun Trap - 282 DMG out of 300 HP [2 Rockets to Destroy]. … Tool Cupboard - Fence Gate - No way to indicate. Hey, Would like to know everyone's opinion on destroying shotgun traps or turrets? 1 comment. Please see the. Blah11 New member. BUT FOR SAKE PURPOSES IT'S STILL ON HERE INCASE THEY CHANGE IT. Do not use this if you're planning to splash where a sheet door is. Original Poster 12 months ago. Fence Gate - No way to indicate. After that kinda expensive with c4 and HE and much more expensive with rockets it seems. [ To stop toggle couch you simply hit your [ 'Crouch Key' ] [ Not the toggle bind ] ]. Snap Trap - No way to indicate. This section of the guide will teach you where to shoot rockets to get the most out of them. You’ll quickly learn about some useful and important techniques when it comes to raiding in RUST. Vending Machine - 87 DMG out of 1250 HP [15 Satchels to Destroy], Watch Tower - 183 DMG out of 500 HP [3 Satchels to Destroy]. An unbroken Stone Arrow can be picked up by walking … Flame Damage Modifier Does nothing. Just wondering how damage is calculated? Land Mine - No way to indicate. 5:45pm EST - The update is still pending due to some issues with Multiplay and the official Facepunch servers. Prison Wall - No way to indicate. Fence Gate - No way to indicate. 15. Trigger Duration (triggerDuration) Does nothing. Obviously that would depend on the amount of fuel in the turret, but how much fuel does a turret go throw in 1 spray? You automatically go into this screen when pressing the use button normally.Enable/Disable: Activates/deactivates the turret. Throw rocks at the turret from a safe distance. 5. share. but print it with the flamethrower touching the build plate. Destroyed within 1 Timed Explosive. rust labs but its like 100 arrows, 10 grenades or like 3-5 hv rockets. but planned to be added. ), Flame Turret - Can't stick Bean Grenades on flame turrets. Destroyed within 1 Satchel Charge. Destroyed within 1 Timed Explosive. Satchel Charge? (480 sulfur/720 coal). Destroyed within 1 Rocket. Prison Wall - 14 DMG out of 250 HP [18 BeanCans to Destroy], Prison Gate - 14 DMG out of 250 HP [18 BeanCans to Destroy], Tool Cupboard - 35 DMG out of 100 HP [3 BeanCans to Destroy], Vending Machine - Can't stick Bean Grenades on vending machines. Can you toss Satchel Charge or C4 without getting it? Destroyed within 1 Rocket. ), Land Mine - 100 DMG out of 100 HP [1 F1s to Destroy], Shotgun Trap - 10 DMG out of 300 HP [30 F1s to Destroy], Snap Trap - 100 DMG out of 200 HP [2 F1s to Destroy], Wooden Floor Spikes - 50 DMG out of 100 HP [2 F1s to Destroy], Fence Wall - 5 DMG out of 100 HP [20 F1s to Destroy], Fence Gate - 5 DMG out of 75 HP [15 F1s to Destroy], Garage Door - 5 DMG out of 600 HP [120 F1s to Destroy], Floor Grill - 5 DMG out of 250 HP [50 F1s to Destroy], Ladder Hatch - 5 DMG out of 250 HP [50 F1s to Destroy]. 12 months ago. Written by dead inside / Dec 17, 2019 ... Flame Turret - 1 satchel. The table below contains the full RUST item list updated for 2021.This item list includes display names, short names, item IDs, item descriptions, and the stack size of each item available in the game.RUST admins Our partner Malonik is back again, but this time rather than building up a base design, he’s put together 10 quick RUST raiding tips for tearing them down!This one is short and sweet. Tweet on Twitter . Metal Shop - 275 DMG out of 750 HP [3 C4 to Destroy]. When its flame turret day this is by far the easiest way to finish Junkyard Machinist. Flame Turret Traps Automated Flame turret. Ladder Hatch - No way to indicate. When activated the turret will aut… Flame Turret - 1 satchel. Our servers are coming back up now. It can be equipped to the Bow, Crossbow and Compound Bow for hunting or fighting. They are weaker … [ To stop auto mine you click [ 'Mouse One' and hit your 'Crouch Key' ] ]. Auto Turret - Can't stick Bean Grenades on auto turrets. If the turret keeps firing at that spot, the size of the fire increases, it will last up to 30 seconds and its damage is increased up to 6 times, depending on how long the turret keeps firing at that spot. This item will only be visible to you, admins, and anyone marked as a creator. Thanks! A central place for discussion, media, news and more. Shotgun Trap - No way to indicate. Metal Shop - Can't stick Bean Grenades on metal shops. Obviously that would depend on the amount of fuel in the turret, but how much fuel does a turret go throw in 1 spray? I will also put up the cost of this base. save. ), Watch Tower - 19.5 DMG out of 500 HP [26 BeanCans to Destroy], Wood Door - 5 DMG out of 200 HP [40 F1s to Destroy], Sheet Door - 5 DMG out of 250 HP [50 F1s to Destroy], Armored Door - 5 DMG out of 800 HP [160 F1s to Destroy], Wood Window - 2 DMG out of 250 HP [125 F1s to Destroy], Metal Window - 1 DMG out of 500 HP [500 F1s to Destroy], Glass Window - 1 DMG out of 500 HP [500 F1s to Destroy], Reinforced Window - 1 DMG out of 750 HP [750 F1s to Destroy], Metal Horizontal - 1 DMG out of 500 HP [500 F1s to Destroy], Metal Vertical - 1 DMG out of 500 HP [500 F1s to Destroy], Wood Wall - 2 DMG out of 250 HP [125 F1s to Destroy], Stone Wall - 2 DMG out of 500 HP [250 F1s to Destroy], Sheet Wall - 1 DMG out of 1,000 HP [1,000 F1s to Destroy], Armored Wall - 1 DMG out of 2,000 HP [2,000 F1s to Destroy], High Wood Wall - 2 DMG out of 500 HP [250 F1s to Destroy], High Wood Gate - 2 DMG out of 500 HP [250 F1s to Destroy], High Stone Wall - 2 DMG out of 500 HP [250 F1s to Destroy], High Stone Gate - 2 DMG out of 500 HP [250 F1s to Destroy], Auto Turret - Can't stick F1 Grenades on auto turrets. Turret must wait for at least 1.6 seconds between flame bursts. Destroyed within 1 Satchel Charge. Help cover the time of design. When activated the turret will automatically enga… Tool Cupboard - No way to indicate. [ To stop auto run you hit [ 'W' and your 'Sprint Key' ] [ Not your bind key ] ], Put this into console: bind z attack;duck. Destroyed within 1 Timed Explosive. We shut our stream down … Wood Door - No way to indicate. Destroyed within 1 Timed Explosive. Upon explosion, deploys a flamethrower turret. (Roughly 65 DMG under it. Enable/Disable:Activates/deactivates the turret. Took exactly the same amount when set to 2000hp. Auto turret - 2 satchels. Arc (arc) Does nothing. This allows you to toggle crouching instead of having to hold down the crouch key to keep crouched. level 2. 1. You automatically go into this screen when pressing the use button normally. Prison Wall - 5 DMG out of 250 HP [50 F1s to Destroy], Prison Gate - 5 DMG out of 250 HP [50 F1s to Destroy], Tool Cupboard - 5 DMG out of 100 HP [20 F1s to Destroy]. All rights reserved. Sheet Door - 220 DMG out of 250 HP [2 Rockets to Destroy], Armored Door - 220 DMG out of 800 HP [4 Rockets to Destroy], Wood Window - 247.65 DMG out of 250 HP [2 Rockets to Destroy], Metal Window - 137.58 DMG out of 500 HP [4 Rockets to Destroy], Glass Window - 137.58 DMG out of 500 HP [4 Rockets to Destroy], Reinforced Window - 137.58 DMG out of 750 HP [6 Rockets to Destroy], Metal Horizontal - 138.25 DMG out of 500 HP [4 Rockets to Destroy], Metal Vertical - 138.25 DMG out of 500 HP [4 Rockets to Destroy], Wood Wall - 247 DMG out of 250 HP [2 Rockets to Destroy], Stone Wall - 137 DMG out of 500 HP [4 Rockets to Destroy], Sheet Wall - 137 DMG out of 1,000 HP [8 Rockets to Destroy], Armored Wall - 137 DMG out of 2,000 HP [15 Rockets to Destroy], High Wood Wall - 247 DMG out of 500 HP [4 Rockets to Destroy], High Wood Gate - 247 DMG out of 500 HP [4 Rockets to Destroy], High Stone Wall - 137 DMG out of 500 HP [4 Rockets to Destroy], High Stone Gate - 137 DMG out of 500 HP [4 Rockets to Destroy], Auto Turret - 312 DMG out of 1000 HP [4 Rockets to Destroy], Flame Turret - 282 DMG out of 300 HP [2 Rockets to Destroy]. Destroyed within 1 Rocket. Snap Trap - No way to indicate. Destroyed within 1 Rocket. (480 sulfur/720 coal). New comments cannot be … its a work in progress, I plan to make it be able to pivot but i don't know about making it run on a servo. The Flame Turret is an area denial trap that uses Low Grade Fuel as ammunition. Destroyed within 1 Rocket. Stone Wall - 275 DMG out of 500 HP [2 C4 to Destroy], Sheet Wall - 275 DMG out of 1,000 HP [4 C4 to Destroy], Armored Wall - 275 DMG out of 2,000 HP [8 C4 to Destroy], High Wood Wall - 495 DMG out of 500 HP [2 C4 to Destroy], High Wood Gate - 495 DMG out of 500 HP [2 C4 to Destroy], High Stone Wall - 275 DMG out of 500 HP [2 C4 to Destroy], High Stone Gate - 275 DMG out of 500 HP [2 C4 to Destroy]. This thread is archived. Ammunition. Guide to Costs for Raiding or Destroying All Items Costs. share. Rust - Satchel Raid Guide. ), Land Mine - 115 DMG out of 100 HP [1 BeanCans to Destroy], Shotgun Trap - 45 DMG out of 300 HP [7 BeanCans to Destroy], Snap Trap - 115 DMG out of 200 HP [2 BeanCans to Destroy], Wooden Floor Spikes - 72.5 DMG out of 100 HP [2 BeanCans to Destroy], Fence Wall - 17 DMG out of 100 HP [6 BeanCans to Destroy], Fence Gate - 17 DMG out of 75 HP [5 BeanCans to Destroy], Garage Door - 14.5 DMG out of 600 HP [42 BeanCans to Destroy], Floor Grill - 14 DMG out of 250 HP [18 BeanCans to Destroy], Ladder Hatch - 14 DMG out of 250 HP [18 BeanCans to Destroy]. Turret spews flames out of both sides in 2-second bursts whenever an enemy is in range, inflicting victims with burning effects. ), Flame Turret - Can't stick F1 Grenades on flame turrets. Flame Turret. RUST Item List updated for 2021. Vending Machines: How they work . Show Hitboxes. Prison Gate - No way to indicate. This is a preferred raid base, This raid base has room for 8 chests and plenty of room with an airlock as well. Snap Trap - No way to indicate. Remember to Post a Make! To post a Make, come … You May Also Like: Mindustry - Guide to Math Behind the Materials; Rust - Raid Cost Sheets Guide (2020) Rust … A upside to having uniforms is not having to ask for a jump check. Instead of holding mouse 1 you can hit Z to do it for you. Armored Door - 440 DMG out of 800 HP [2 C4 to Destroy]. This allows you to hit F2 and auto run, So if you're running to a raid and it's along run you can hit F2 and auto sprint. Floor Grill - No way to indicate. Watch Tower - No way to indicate. THINK BIG. Flame Range (flameRange) Does nothing. Wooden Floor Spikes - No way to indicate. Destroyed within 1 Timed Explosive. Destroyed within 1 Timed Explosive. in response to @Samor, yes they are cheaper but they take LONGER to raid, which means that counters will have more time to show up and kill you. On The Pulse of Rust. When triggered, they will spray flames for 5 seconds, inhibiting player movement and causing damage. Sheet Door - No way to indicate. Wooden Floor Spikes - No way to indicate. question: is armored wall 18 rockets? report. Recommended for You: All Rust Guides! 384. Destroyed within 1 Satchel Charge. Either saving you time or saving you the extra trouble. (It's important for teammates to tell if they died with uniform so they will know if someone stole the uniform to blend in.) If I'm raiding someones base and find a flame turret I can trigger without being hurt, I'm wondering how long it would take me for the turret to run dry. Tool Cupboard - No way to indicate. (Roughly 10 DMG under it. flame turret rust by edik_pyh is licensed under the Creative Commons - Attribution - Share Alike license. Thanks, Enjoy! The Auto Turret has an extensive list of actions. If you found this useful, please donate what you think it is worth to my paypal.me. I've also updated my OP as helk made some changes later last night that incr … This is the Flame Turret from Rust ! This is handy when breaking walls. Destroyed within 1 Timed Explosive. If you believe your item has been removed by mistake, please contact, This item is incompatible with Rust. Burning effects last for 2 seconds and deal 10 base burning DPS per effect. 67% Upvoted. A sheet door doesn't take 4 rockets and will use more than required. By - November 3, 2020. ( You can click the images if you cant see the image! ) Destroyed within 1 Timed Explosive. The Auto Turret has an extensive list of actions. Metal Shop - Can't stick F1 Grenades on metal shops. Communication is a primary key in Rust. I'm not sure how much fuel each burst consumes but I think it's about 5-10, New comments cannot be posted and votes cannot be cast. 0. Like other items/deployables, hold the use button (default "E") to open up the complete menu of actions you can do: Open:Opens the inventory screen of the Auto Turret. Destroyed within 1 Timed Explosive. 2 1. yes. 1000 Gunpowder ( 3,000 Charcoal and 2,000 Sulfur), 60 Low Grade Fuel ( 45 Animal Fat and 15 Cloth ), 500 Gunpowder ( 1,500 Charcoal and 1,000 Sulfur), 240 Gunpowder ( 720 Charcoal and 480 Sulfur ), 60 Gunpowder ( 180 Charcoal and 120 Sulfur ), 30 Gunpowder (90 Charcoal and 60 Sulfur ), Soft - 4 HP per hit ( 62.5 = 63 Hits for a pick ), Hard - 0.4 HP per hit ( 625 Hits for a pick ), Soft - 3.2 HP per hit (78.125 = 79 Hits for a hatchet ), Hard - 0.32 HP per hit ( 781.25 Hits for a hatchet ), Soft - 1.2 HP per hit ( 416.666667 = 417 Hits for a pick ), Hard - .11764706 HP per hit ( 4,249.99996 = 4,250 Hits for a pick ), Soft - 0.5 HP per hit ( 1000 Hits for a hatchet ), Hard - 0.04975124 HP per hit ( 10,050 Hits for a hatchet ), Soft - 0.5 HP per hit ( 2,000 Hits for a pick ), Hard - 0.05 HP per hit ( 20,000 Hits for a pick ), Soft - 0.25 HP per hit ( 4,000 Hits for a hatchet ), Hard - 0.03 HP per hit ( 33,333 Hits for a hatchet ), Hard - 0.05 HP per hit ( 20,000 Hits for a pickaxe ), Soft - 0.25 HP per hit ( 8,000 Hits for a hatchet ), Hard - 0.03 HP per hit ( 66,667 Hits for a hatchet ), 0.4 HP per hit ( 1,250 Hits for a Pickaxe ), .32 HP per hit ( 1563 Hits for a Hatchet ), 0.12 HP per hit ( 4,167 Hits for a Pickaxe ), 0.05 HP per hit ( 10,000 Hits for a Hatchet ). The prison gate - 4 satchels. Vending Machine - 550 DMG out of 1250 HP [3 C4 to Destroy]. A question to ask for a jump check and waiting for a response in a jump is enough time for you to be killed by the enemy. Fence Gate - No way to indicate. This allows you to hit Z and auto pickaxe. Shotgun Trap - No way to indicate. Wooden Floor Spikes - No way to indicate. Rust - Raiding Costs Guide (C4. (2/23/17)), ╭━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━╮. (Roughly 50 DMG under it. Destroyed within 1 Timed Explosive. When triggered, they will spray flames for 5 seconds, inhibiting player movement and causing damage. rust how to destroy reinforced glass window. Wood Window - No way to indicate. (Roughly 9 DMG under it. (Roughly 45 DMG under it. It is only visible to you. It's good for the designer and the community (that means you)! Flame Turret - Rust by Thomas Butters on ArtStation. Sep 30, 2016 - Flame Turret - Rust by Thomas Butters on ArtStation. Having a team with microphones is an ideal team where you are all in a [ TeamSpeak, Discord, Skype or any other platforms that allow you to talk over IP ]. Rust. Other. So does that mean lowest grade explosives is the best if you want to use only one item type? Turret Health Took 154 5.56 bullets to destroy at 1000hp. Updates; Guides; Servers; View fullsize. (2880 sulfur/4320 coal). Remember to come back and post what you've printed as Make. Fence Wall - 85 DMG out of 100 HP [2 Satchels to Destroy]. Destroyed within 1 Satchel Charge. Destroyed within 1 Satchel Charge. Or 1 incin rocket - 2 tops if you dont get a good burn on the first shot. (Roughly 45 DMG under it.) Items; Rust. Destroyed within 1 Rocket. Remixing or Changing this Thing is allowed. 1 Obtaining 1.1 Looting 1.2 Crafting 2 Usage 3 Durability It can be found in Loot Crates, Sunken Chests and in the corpse of an Oil Rig Scientist. The largest community for the game RUST. Garage Door - 70 DMG out of 600 HP [9 Satchel Charge], Floor Grill - 70 DMG out of 250 HP [4 Satchels to Destroy], Ladder Hatch - 70 DMG out of 250 HP [4 Satchels to Destroy], Metal Shop - 43.5 DMG out of 750 HP [18 Satchels to Destroy], Prison Wall - 70 DMG out of 250 HP [4 Satchels to Destroy], Prison Gate - 70 DMG out of 250 HP [4 Satchels to Destroy]. Note: Keep in mind for explosive ammo muzzle attachments such as muzzle break, muzzle boost and suppressors will cause less damage to players but not objects. Vending Machine - 138 DMG out of 1250 HP [10 Rockets], Watch Tower - 249 DMG out of 500 HP [3 Rockets]. (If no one took your uniform). This item will only be visible in searches to you, your friends, and admins. About Us; Portfolio; Careers; Contact Us; Home; Posts Fence Wall - No way to indicate. (480 sulfur/720 coal). If you're looking for a cheap alternative please go to the combo section of this guide ( Hasn't been added yet. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews Rust > General Discussions > Topic Details. They are clustered in areas of 3, only 1 of these 3 can be up at at a time. Share on Facebook. 10 Quick RUST Raiding Tips for 2018. Especially on a lower pop server late night/early morning. Land Mine - 115 DMG out of 100 HP [1 BeanCans to Destroy] Shotgun Trap - 45 DMG out of 300 HP [7 BeanCans to Destroy] Snap Trap - 115 DMG out of 200 HP [2 BeanCans to Destroy] Press question mark to learn the rest of the keyboard shortcuts. Rust Item Database with all the rust items including admin shortName. (Roughly 65 DMG under it.) hide. Garage Door - 440 DMG out of 600 HP [2 C4 to Destroy]. If you run … So therefor, doesn't work. Watch Tower - 2 DMG out of 500 HP [250 F1s to Destroy], Wood Door - 100 DMG out of 200 HP [2 40mm HEs to Destroy], Sheet Door - 40 DMG out of 250 HP [7 40mm HEs to Destroy], Armored Door - 40 DMG out of 800 HP [20 40mm HEs to Destroy], Wood Window - 45 DMG out of 250 HP [6 40mm HEs to Destroy], Metal Window - 25 DMG out of 500 HP [20 40mm HEs to Destroy], Glass Window - 25 DMG out of 500 HP [20 40mm HEs to Destroy], Reinforced Window - 25 DMG out of 750 HP [30 40mm HEs to Destroy], Metal Horizontal - 25 DMG out of 500 HP [20 40mm HEs to Destroy], Metal Vertical - 25 DMG out of 500 HP [20 40mm HEs to Destroy], Wood Wall - 45 DMG out of 250 HP [6 40mm HEs to Destroy], Stone Wall - 25 DMG out of 500 HP [20 40mm HEs to Destroy], Sheet Wall - 25 DMG out of 1,000 HP [40 40mm HEs to Destroy], Armored Wall - 25 DMG out of 2,000 HP [80 40mm HEs to Destroy], High Wood Wall - 45 DMG out of 500 HP [12 40mm HEs to Destroy], High Wood Gate - 45 DMG out of 500 HP [12 40mm HEs to Destroy], High Stone Wall - 25 DMG out of 500 HP [20 40mm HEs to Destroy], High Stone Gate - 25 DMG out of 500 HP [20 40mm HEs to Destroy], Auto Turret - 87 DMG out of 1000 HP [12 40mm HEs to Destroy], Flame Turret - 57 DMG out of 300 HP [6 40mm HEs to Destroy], Land Mine - 100 DMG out of 100 HP [1 40mm HEs to Destroy], Shotgun Trap - 50 DMG out of 300 HP [6 40mm HEs to Destroy], Snap Trap - 100 DMG out of 200 HP [2 40mm HEs to Destroy], Wooden Floor Spikes - 100 DMG out of 100 HP [1 40mm HEs to Destroy], Fence Wall - 50 DMG out of 100 HP [2 40mm HEs to Destroy], Fence Gate - 50 DMG out of 75 HP [2 40mm HEs to Destroy], Garage Door - 40 DMG out of 600 HP [15 40mm HEs to Destroy], Floor Grill - 40 DMG out of 250 HP [7 40mm HEs to Destroy], Ladder Hatch - 40 DMG out of 250 HP [7 40mm HEs to Destroy], Prison Wall - 40 DMG out of 250 HP [7 40mm HEs to Destroy], Prison Gate - 40 DMG out of 250 HP [7 40mm HEs to Destroy], Metal Shop - 75 DMG out of 750 HP [10 40mm HEs to Destroy], Tool Cupboard - 100 DMG out of 100 HP [1 40mm HEs to Destroy], Vending Machine - 65 DMG out of 1250 HP [19 40mm HEs to Destroy], Watch Tower - 46 DMG out of 500 HP [11 40mm HEs to Destroy], Wood Door - 10 DMG out of 200 HP [20 Explosive 5.56 to Destroy], Sheet Door - 4 DMG out of 250 HP [63 Explosive 5.56 to Destroy], Armored Door - 4 DMG out of 800 HP [200 Explosive 5.56 to Destroy], Wood Window - 4.5 DMG out of 250 HP [56 Explosive 5.56 to Destroy], Metal Window - 2.5 DMG out of 500 HP [200 Explosive 5.56 to Destroy], Glass Window - 2.5 DMG out of 500 HP [200 Explosive 5.56 to Destroy], Reinforced Window - 2.5 DMG out of 750 HP [300 Explosive 5.56 to Destroy], Metal Horizontal - 2.5 DMG out of 500 HP [200 Explosive 5.56 to Destroy], Metal Vertical - 2.5 DMG out of 500 HP [200 Explosive 5.56 to Destroy], Wood Wall - 4.5 DMG out of 250 HP [56 Explosive 5.56 to Destroy], Stone Wall - 2.5 DMG out of 500 HP [200 Explosive 5.56 to Destroy], Sheet Wall - 2.5 DMG out of 1,000 HP [400 Explosive 5.56 to Destroy], Armored Wall - 2.5 DMG out of 2,000 HP [800 5.56 Explosive to destroy], High Wood Wall - 4.5 DMG out of 500 HP [112 5.56 Explosive to destroy], High Wood Gate - 4.5 DMG out of 500 HP [112 5.56 Explosive to destroy], High Stone Wall - 2.5 DMG out of 500 HP [200 5.56 Explosive to destroy], High Stone Gate - 2.5 DMG out of 500 HP [200 5.56 Explosive to destroy], Auto Turret - 5 DMG out of 1000 HP [200 5.56 Explosive to destroy], Flame Turret - 5 DMG out of 300 HP [60 5.56 Explosive to destroy], Land Mine - 5 DMG out of 100 HP [20 5.56 Explosive to destroy], Shotgun Trap - 5 DMG out of 300 HP [60 5.56 Explosive to destroy], Snap Trap - 5 DMG out of 200 HP [40 5.56 Explosive to destroy], Wooden Floor Spikes - 7.5 DMG out of 100 HP [14 5.56 Explosive to destroy], Fence Wall - 5 DMG out of 100 HP [20 5.56 Explosive to destroy], Fence Gate - 5 DMG out of 75 HP [15 5.56 Explosive to destroy], Garage Door - 4 DMG out of 600 HP [150 5.56 Explosive to destroy], Floor Grill - 4 DMG out of 250 HP [63 5.56 Explosive to destroy], Ladder Hatch - 4 DMG out of 250 HP [63 5.56 Explosive to destroy], Metal Shop - 2.5 DMG out of 750 HP [300 5.56 Explosive to destroy], Prison Wall - 4 DMG out of 250 HP [63 5.56 Explosive to destroy], Prison Gate - 4 DMG out of 250 HP [63 5.56 Explosive to destroy], Tool Cupboard - 10 DMG out of 100 HP [10 5.56 Explosive to destroy], Vending Machine - 2.5 DMG out of 1,250 HP [500 5.56 Explosive to destroy], Watch Tower - 4.5 DMG out of 500 HP [112 5.56 Explosive to destroy], Wood Door - 170 DMG out of 200 HP [2 Satchels to Destroy], Sheet Door - 70 DMG out of 250 HP [4 Satchels to Destroy], Armored Door - 70 DMG out of 800 HP [12 Satchels to Destroy], Wood Window - 91.5 DMG out of 250 HP [3 Satchels to Destroy], Metal Window - 43.5 DMG out of 500 HP [12 Satchels to Destroy], Glass Window - 43.5 DMG out of 500 HP [12 Satchels to Destroy], Reinforced Window - 43.5 DMG out of 750 HP [18 Satchels to Destroy], Metal Horizontal - 41.5 DMG out of 500 HP [13 Satchels to Destroy], Metal Vertical - 41.5 DMG out of 500 HP [13 Satchels to Destroy], Wood Wall - 91 DMG out of 250 HP [3 Satchels to Destroy], Stone Wall - 51 DMG out of 500 HP [10 Satchels to Destroy], Sheet Wall - 43 DMG out of 1,000 HP [24 Satchels to Destroy], Armored Wall - 43.5 DMG out of 2,000 HP [44 Satchels to Destroy], High Wood Wall - 91 DMG out of 500 HP [6 Satchels to Destroy], High Wood Gate - 91 DMG out of 500 HP [6 Satchels to Destroy], High Stone Wall - 51 DMG out of 500 HP [10 Satchels to Destroy], High Stone Gate - 51 DMG out of 500 HP [10 Satchels to Destroy], Auto Turret - 550 DMG out of 1000 HP [2 Satchels to Destroy]. The Flame Turret is an area denial trap that uses Low Grade Fuel as ammunition. A good way to tell if someone is on your team or now is when you all wear a specific uniform to different your self from the other players. JR. Dec 13, 2017 @ 6:43am Best way to destroy Shotgun Trap and Turrets? Tool Cupboard - 1 satchel. This section of the guide will tell about some tips and tricks you can do when raiding. Destroyed within 1 Timed Explosive. Flame Radius (flameRadius) Does nothing. Garage Door - 220.38 DMG out of 600 HP [3 Rockets to Destroy], Floor Grill - 220 DMG out of 250 HP [2 Rockets to Destroy], Ladder Hatch - 220 DMG out of 250 HP [2 Rockets to Destroy], Metal Shop - 137 DMG out of 750 HP [6 Rockets to Destroy], Prison Wall - 220 DMG out of 250 HP [2 Rockets to Destroy], Prison Gate - 220 DMG out of 250 HP [2 Rockets to Destroy]. From DDO wiki. Press J to jump to the feed. Written by dead inside. Flame Turret - Can't stick Bean Grenades on flame turrets. It looks like you’re using ArtStation from Europe. Destroyed within 1 Timed Explosive. This is the least recommended raid base that i'll provide in this guide. level 2. This guide is about costs for raiding or destroying all items apart from electricals with C4, explosive ammo and rockets. February 09, 2017 by Bugs in Updates. What does this mean? 6:20pm EST - The client update hit and the devblog is live! I just refinished the coil spring landing on my TT, I see that the TM3 has a similar setup with a rubber or foamy stuff under springs. Displays players who either have been wounded or killed while not being wounded by default

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