Plan Every Move: Mastermind 5E The Mastermind Rogue is a strange beast. So, this ability makes you immune to two things; Mind Reading and Zone of Truth. Meaning if you play a Mastermind, you will be And finally, you’ve reached level 17. In many cases, that’s a spellcaster’s job. That means you almost have to build a team comp around Master of Tactics to get good use from it – Fighters and Monks don’t benefit much from Help, since they want to make multiple, small attacks. Clerics had a few […], The School of Divination is one of the stronger wizard archetypes in D&D. Green: Good options. If only you could give yourself that advantage… but you can’t. Scout 5E Guide | Rules, Tips, Builds, and More, The Complete Guide to the Inquisitive Rogue | Inquisitive 5E, Tasha’s Cauldron of Everything adapts the Cleric ever so slightly… And by that, we mean a ton! The wording of Zone of Truth actually makes it dodge the only thing that Soul of Deceit’s second paragraph does. View all posts by Mike K. Fill in your details below or click an icon to log in: You are commenting using your WordPress.com account. potentially damages your opponent! Suppose you want a(or Thee) Kraken to be your patron. Talk to your DM about this, since this is an absolutely brutal clause; this ability is worthless if it can’t defend you against the single magic effect that has relations to truth. Misdirection is the final combat ability that the Mastermind gets. That’s value – it negates an attack and potentially damages your opponent! While the options presented here may be the optimal build for a rogue (in my opinion), the You also learn two languages of your choice. It’s in no way bad! That’s a lot! This ability somewhat tosses that in the trash. Sure, if a Lich is disguised as a Farmer, you’ll be getting some hints. In addition, there are several other creatures that can gain benefits from reading minds. Sure, if a Lich is disguised as a Farmer, you’ll be getting some hints really fast about it, but that doesn’t make them easier to fight. When you choose this archetype at 3rd level, you gain proficiency with the disguise kit, the forgery kit, and one gaming set of your choice. That means you almost have to build a team comp around Master of Tactics to get good use from it – Fighters and Monks don’t benefit much from Help, since they want to make multiple, small attacks. Consider picking up proficiency with a Reach weapon (like a Whip) if you want to duck behind the Paladin during boss fights. Then she disappears If you’re low on health, then that usage of Misdirection can save your life, but it’s extremely inconsistent. If you’re wanting a Rogue that can identify threats and occasionally cause a random melee combatant to eat Ray of Enfeeblement… then here you go! This is the complete Rogue. This is a fun metagame ability, but it’s going to be, If you really want to do ranged, then you can sit behind a backline (like a Ranger) and have them take the hits for you. The additional range on this ability also means you can be a good bow build and still support your allies through bonus actions. ( Log Out /  strong… when PCs use it. You can even use disguise kits in traditional dungeon crawlers; you can take out a scout, disguise as them, and return to the camp to get the jump on your enemies who think you just returned from your rounds. That’s a two-for-one deal! Now, the problems are twofold. Hide in the shadow, then shoot. Following on from the previous previews, the Preface, Contents Page, Greenflame Blade cantrip, and Urban Bounty Hunter, we now have a good look at the Mastermind, a new rogue archetype. Still, this is really efficient, and usually pushes you towards a ranged build. Or, at least past the gate. With Half-Elf, it’s simple to get all of that at once. Theoretically, the Mastermind is designed around being a superb espionage character that specializes in talking. Hex the enemy, then stab or punch them to death, moving through shadows for advantage or safety. While maybe it’ll be hard to tell who a Werewolf is from stats, if you know the man goes into the woods every Full Moon, then you might have a suspect. My word, what a quick learner! In every party, there’s a character who needs to pull the strings. (DnD 5E). The idea is to stand idly 30 feet away from the front rank, spam Vicious Mockery and the Help bonus action all combat, every combat. But, if you need paperwork to enter a city, then a Dexterity or Intelligence check will get you far. She presses an ear to the door, then pulls out a set of tools and picks the lock in the blink of an eye. Sure. Make sure to switch Soul of Deceit back on fast! Mastermind Rogue (5e) Mastermind rogue 5e is the strangest creatures of all that you will ever come through the whole class of rogues in D&D.

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