One build I used once, made my GM laugh and roll his eyes. The funny part is I didn’t even notice that until after I’d made her Kitsune for the fox-fey-demon lulz. For race human would be a decent choice just because of the extra feat. She can probably reliably take one enemy out of combat for 9 rounds, once per round, depending on what she goes for. It has a total of 16 classes to choose from compared to nine in D&D. Honestly, taking the Crossblooded archetype is horrendous for a full sorcerer. To that end, the whole group of us are Crossblooded. A Sorlock is a combination of the SOR cerer and the War LOCK class. For that reason, some teamwork-oriented players may opt to take Haste before Fireball. Orc has a crazy strong bloodline arcana. The damage bonus for a 6d6 damage spell is 6+6+4, not 4+4+4. If you like, you can email me your relevant statistics, feats and spell DCs / spell damage values, and I can double-check them for you. Mage Armor and Shield are musts to give you at least somewhat respectable AC, and Magic Missile is nice for it’s ability to ignore elemental resistances. Even if you’re using spells that haven’t been enhanced with metamagic, you’ll be doing far more damage than an equivalent sorcerer without your bloodlines using higher level spells. Fireball is another good option, but does not lend itself as well to focus firing, and is a level higher. Personally, I would take the fire damage though. Where is there other 6 coming from? 18: IQ 16 Under these rules, I want to make pretty much the best blaster sorc I can. Your Draconic and Primal Fire damage bonuses aren’t static numbers, they’re decided by how many dice your spell has for damage. Pathfinder has greatly expanded a sorcerer’s options and abilities in terms of specialization compared with 3.5 edition. Plus, if I see how it’s all done, I can keep an eye out for things like it in the future as a DM and as a player. So I am starting a new game soon. There is some room to play around here. Melee or range classes haven’t changed much from 3.5 to pathfinder. 17: Greater Elemental Focus Fire Is that true?” Absolutely, it is. If you did go into DD you probably wouldn't want tattooed as it would interact weirdly with the prestige class, but crossblooded wouldn't be a bad idea as while it decreases your spells known significantly (which can definitely be a problem, especially if the challenges are higher) the extra damage it brings will be very important for dealing with enemies' inflated health bars. And if not, to hell with you.” ;D Given her pretty outrageous charisma and +6 to her DCs, they’re all pretty well through the roof. 19: Varisian Tattoo – Evocation, Widen Spell (Orc bonus feat)* His Crossblooded bloodlines are going to be Draconic (Silver) / Primal (Water), and doing much the same thing as I am, only with a completely different personality and ice spells. – Cloak of Resistance Frost hands: 5d4+5 15′ cone 6 times/day or 3 times with Rime and guaranteed entangle Yes. It’s a little less complicated than the builds I usually like to highlight, so perhaps not. Also, I had forgotten one other damage increase… if you took the Elemental Pupil trait, all of these values are increased by 1. this build is mostly theorycraft, but if you want to actually play one, remember to go straight for the prestige class. That probably gets you the highest DCs as a sorcerer. ._2cHgYGbfV9EZMSThqLt2tx{margin-bottom:16px;border-radius:4px}._3Q7WCNdCi77r0_CKPoDSFY{width:75%;height:24px}._2wgLWvNKnhoJX3DUVT_3F-,._3Q7WCNdCi77r0_CKPoDSFY{background:var(--newCommunityTheme-field);background-size:200%;margin-bottom:16px;border-radius:4px}._2wgLWvNKnhoJX3DUVT_3F-{width:100%;height:46px} Sorcerer is your friend there, since you are planning to chuck out the versatility of wizard anyway. You’ll want the standard adventurer trinity (Cloak of Resistance, Amulet of Natural Armor and Ring of Protection), and the all-important casting stat boosting item. Given the spells you have access to, you should take both Elemental Focus feats before you take any Spell Focus feats. Yes; I'd say a sorcerer is much easier to play, actually. And while it's technically not a Cleric, but still Divine, the new UA Wildfire Druid makes a dandy fire-based blaster, with Firebolt, Create Bonfire, Produce Flame, Flaming Sphere, Scorching Ray, Heat Metal, Fireball, Flame Arrows, Wall of Fire, Flame Strike, etc. If the pistol malfunctions he cast the … Building your character in Pathfinder: Kingmaker can be as complicated or as simple as you want it to be. Half-Orc Sorcerer (Gold Dragon/Orc Bloodline; Tattooed/Crossblooded Archetypes) Burn Baby Burn. It’s basically themed as “LOVE ME! At low levels, your primary goal as a caster is survival, so don’t worry too much about front-loading your offense, You’ll be a lot more powerful later, but for now you have to pay your dues and lean on your allies. ._12xlue8dQ1odPw1J81FIGQ{display:inline-block;vertical-align:middle} The one non-negotiable factor is that the suggestions or build must be competitive with relatively unoptimized spellcasters who … Ifrit spellcasters with the Fire domain use their domain powers and spells at +1 caster level. Flaming Sphere is another really useful damage option here, for the same reasons as Scorching Ray. So I am starting a new game soon. Also note that many colored items are also links to the Paizo SRD. Darkvision: Ifrits can see perfectly in the dark up to 60 feet Class Features Proficient with all simple weapons Bloodline - … < > Showing 1-15 of 31 comments . Half-orc Crossblooded (Orc / Draconic Red) Sorcerer. Eldritch Blast is a great spell to use for this quickened bonus spell since this build will have an infinite supply of them – and they can be improved using invocations. Red: 4: As an additional plus, some acid spells don’t allow spell resistance to resist them, since it is actually created or called by conjuration magic, instead of being composed of pure magical energy. However, today I found out some details about the campaign. » pathfinder kingmaker dragon sorcerer build | A Yacht Club for Captains and Mates Human Some may opt  to keep the darkvision instead of taking the extra skill point. ._1PeZajQI0Wm8P3B45yshR{fill:var(--newCommunityTheme-actionIcon)}._1PeZajQI0Wm8P3B45yshR._3axV0unm-cpsxoKWYwKh2x{fill:#ea0027} That means at level 8, your Scorching Rays will be doing 4d6 + 12 per ray. 7: Spell Penetration, Improved Initiative (Draco bloodline bonus feat)* You have Haste as of level 9, so being able to throw that on the party means you will never be anywhere near useless, even if that’s the only spell you cast in a combat. . 6+6+4 is 16, so Empowered that’s 16*1.5 is 24. Hahahaha… oh no, you’re making a KITSUNE Fey Sorcerer? This Optimized Pathfinder Wizard Blaster is an Asian Elf named Score Ch’ing Raymond (aka “Scorching Ray Man”). I decided to make a blaster sorcerer because large numbers excite me. MC: Melee Sorcerer - 1 Monk/19 Sorcerer - Great Axe (or 10 lvls of eldritch knight) Vivisectionist - Long Swords Mad Dog/Sacred Huntsman - Bastard Swords - Smilodon Monk/Freebooter - Staff Bard - Long Bow Ecclesitheurge - Melee with some sort of reach weapon. Frost (burning) Hands 2d4+2 4 times/day, situational scrolls such as enlarge person, mage armor, and color spray. Racial trait of sacred Tatto-what else but silver dragons killing orcs and gnolls 3. Equipment is pretty limited at level with 3000 g but I recommend silken ceremonial armor or a haramaki for armor with no spell failure chance. ;D But we’re going to be running a one-shot next month, all Sorcerers (basically our party split up and we’ve been doing one game a month for each party member teaming up with NPCs of their class to do stuff), and I was asked by the DM to make 4 sorcerers, all of whom could be ‘as ridiculous as you want them to be’. I started looking at some guides and had a pretty decent build in mind (Human Tattooed Sorc, lots of metamagic). – Add +1/2 point of fire damage to spells that deal fire damage cast by the sorcerer. – (Buffed up) Kobold Acid Blaster of Ultimate Shortness Hopefully that helps clarify. – Ring of Protection Also, keep in mind you can get Burning Hands for free as a bloodline bonus spell at level 3 if you’re willing to wait, though it would always be a cold spell by default, because of your Elemental Water Bloodline Arcana. 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Has a pet to carry his stuff. If the number of dice goes up, the bonuses go up with them. 3: Greater Spell Focus Evocation, Dragon Resistances (Draco bloodline power)* Sanguine/Primal (Earth) Ultimate …uhh… okay we’re not really sure what this will be yet, I’m waiting to hear back from him. >.>. ._3Qx5bBCG_O8wVZee9J-KyJ{border-top:1px solid var(--newRedditTheme-line);margin-top:16px;padding-top:16px}._3Qx5bBCG_O8wVZee9J-KyJ ._2NbKFI9n3wPM76pgfAPEsN{margin:0;padding:0}._3Qx5bBCG_O8wVZee9J-KyJ ._2NbKFI9n3wPM76pgfAPEsN ._2btz68cXFBI3RWcfSNwbmJ{font-family:Noto Sans,Arial,sans-serif;font-size:14px;font-weight:400;line-height:21px;display:-ms-flexbox;display:flex;-ms-flex-pack:justify;justify-content:space-between;margin:8px 0}._3Qx5bBCG_O8wVZee9J-KyJ ._2NbKFI9n3wPM76pgfAPEsN ._2btz68cXFBI3RWcfSNwbmJ.QgBK4ECuqpeR2umRjYcP2{opacity:.4}._3Qx5bBCG_O8wVZee9J-KyJ ._2NbKFI9n3wPM76pgfAPEsN ._2btz68cXFBI3RWcfSNwbmJ label{font-size:12px;font-weight:500;line-height:16px;display:-ms-flexbox;display:flex;-ms-flex-align:center;align-items:center}._3Qx5bBCG_O8wVZee9J-KyJ ._2NbKFI9n3wPM76pgfAPEsN ._2btz68cXFBI3RWcfSNwbmJ label svg{fill:currentColor;height:20px;margin-right:4px;width:20px}._3Qx5bBCG_O8wVZee9J-KyJ ._4OtOUaGIjjp2cNJMUxme_{-ms-flex-align:center;align-items:center;display:-ms-flexbox;display:flex;-ms-flex-pack:justify;justify-content:space-between;padding:0;width:100%}._3Qx5bBCG_O8wVZee9J-KyJ ._4OtOUaGIjjp2cNJMUxme_ svg{display:inline-block;height:12px;width:12px}.isInButtons2020 ._4OtOUaGIjjp2cNJMUxme_{padding:0 12px}.isInButtons2020 ._1ra1vBLrjtHjhYDZ_gOy8F{font-family:Noto Sans,Arial,sans-serif;font-size:12px;font-weight:700;letter-spacing:unset;line-height:16px;text-transform:unset}._1ra1vBLrjtHjhYDZ_gOy8F{--textColor:var(--newCommunityTheme-widgetColors-sidebarWidgetTextColor);--textColorHover:var(--newCommunityTheme-widgetColors-sidebarWidgetTextColorShaded80);font-size:10px;font-weight:700;letter-spacing:.5px;line-height:12px;text-transform:uppercase;color:var(--textColor);fill:var(--textColor);opacity:1}._1ra1vBLrjtHjhYDZ_gOy8F._2UlgIO1LIFVpT30ItAtPfb{--textColor:var(--newRedditTheme-widgetColors-sidebarWidgetTextColor);--textColorHover:var(--newRedditTheme-widgetColors-sidebarWidgetTextColorShaded80)}._1ra1vBLrjtHjhYDZ_gOy8F:active,._1ra1vBLrjtHjhYDZ_gOy8F:hover{color:var(--textColorHover);fill:var(--textColorHover)}._1ra1vBLrjtHjhYDZ_gOy8F:disabled,._1ra1vBLrjtHjhYDZ_gOy8F[data-disabled],._1ra1vBLrjtHjhYDZ_gOy8F[disabled]{opacity:.5;cursor:not-allowed}.isInIcons2020 ._3a4fkgD25f5G-b0Y8wVIBe{margin-right:8px} Ray of frost 1d3+1 The Enchantress has plenty of control via Charm Person/Monster, Hideous Laughter, some Hold Person knockoff (something Boredom, I think), and a handful of others, and falls back on necromancy for an assortment of debuffs/curses. As far as metamagic goes, make sure to grab intensified sell as soon as you're pushing the CL scaling limits on your first level spells. It’s totally ridiculous. Skills i took intidate know arcana and planes and spellcraft, Our wizard has a zero level spells that he can shoot crossbow bolts for free cant find it but will get her a crossbow to shoot things. Sorcerers have access to some great Charisma skills though, so to me it seems a shame to be stuck at 1 per level. – Cracked Pale Green Prism Ioun Stone (Saves) And neither is kingdom management. /*# sourceMappingURL=https://www.redditstatic.com/desktop2x/chunkCSS/IdCard.80f3288bcfb1334f33fa.css.map*/. Raging blood doesn't activate the boosted effects of flumefire rage. Ifrit Sorcerers are great if you go fire bloodline. Oh, and yeah, she really is a fox-devil-fey combo. In that case, the answer is probably straight-classing Sorcerer, Wizard, or Arcana Cleric to 17, depending on personal preference/taste. .ehsOqYO6dxn_Pf9Dzwu37{margin-top:0;overflow:visible}._2pFdCpgBihIaYh9DSMWBIu{height:24px}._2pFdCpgBihIaYh9DSMWBIu.uMPgOFYlCc5uvpa2Lbteu{border-radius:2px}._2pFdCpgBihIaYh9DSMWBIu.uMPgOFYlCc5uvpa2Lbteu:focus,._2pFdCpgBihIaYh9DSMWBIu.uMPgOFYlCc5uvpa2Lbteu:hover{background-color:var(--newRedditTheme-navIconFaded10);outline:none}._38GxRFSqSC-Z2VLi5Xzkjy{color:var(--newCommunityTheme-actionIcon)}._2DO72U0b_6CUw3msKGrnnT{border-top:none;color:var(--newCommunityTheme-metaText);cursor:pointer;padding:8px 16px 8px 8px;text-transform:none}._2DO72U0b_6CUw3msKGrnnT:hover{background-color:#0079d3;border:none;color:var(--newCommunityTheme-body);fill:var(--newCommunityTheme-body)} I don’t disagree, but personally, I much prefer spontaneous casting to prepared casting, especially when it comes to making liberal use of metamagic. Ele-water It’s true that there are some really good fire spells you might miss out on if you swap things about, but when you have the option to Empower a Fireball, is being able to cast Fire Snake really all that appealing? Pick up a rod of Elemental Spell to avoid common resistances. – Amulet of Natural Armor Tempest, by a large margin. It shows that you know what you’re doing that you were able to figure it out yourself. Easier to build, too. Then i could mail you the char i made for your review…. I figure damage is not min maxed but I have great crowd control if needed along with support spells since I won’t have to take a ton of blasty spells. From there it's a bit flexible depending on what you're tending to come up against. Keep in mind though, that without outright immunity to fire (or perhaps greater than 30 fire res) your damage bonus is so high that you’ll rip right through the elemental resistances of most creatures (At level 10, your fireballs would deal 10d6 + 25 damage). int 14 Toppling magic middle is a marvelous level 1 spell, but dazing fireball as a "no save just suck" as a fourth level spell might better. Change ), You are commenting using your Twitter account. Personally, I like being able to completely blow away a single target, hence the Scorching Ray. And of course leave me open for a few rods and buffs. ._9ZuQyDXhFth1qKJF4KNm8{padding:12px 12px 40px}._2iNJX36LR2tMHx_unzEkVM,._1JmnMJclrTwTPpAip5U_Hm{font-size:16px;font-weight:500;line-height:20px;color:var(--newCommunityTheme-bodyText);margin-bottom:40px;padding-top:4px}._306gA2lxjCHX44ssikUp3O{margin-bottom:32px}._1Omf6afKRpv3RKNCWjIyJ4{font-size:18px;font-weight:500;line-height:22px;border-bottom:2px solid var(--newCommunityTheme-line);color:var(--newCommunityTheme-bodyText);margin-bottom:8px;padding-bottom:8px}._2Ss7VGMX-UPKt9NhFRtgTz{margin-bottom:24px}._3vWu4F9B4X4Yc-Gm86-FMP{border-bottom:1px solid var(--newCommunityTheme-line);margin-bottom:8px;padding-bottom:2px}._3vWu4F9B4X4Yc-Gm86-FMP:last-of-type{border-bottom-width:0}._2qAEe8HGjtHsuKsHqNCa9u{font-size:14px;font-weight:500;line-height:18px;color:var(--newCommunityTheme-bodyText);padding-bottom:8px;padding-top:8px}.c5RWd-O3CYE-XSLdTyjtI{padding:8px 0}._3whORKuQps-WQpSceAyHuF{font-size:12px;font-weight:400;line-height:16px;color:var(--newCommunityTheme-actionIcon);margin-bottom:8px}._1Qk-ka6_CJz1fU3OUfeznu{margin-bottom:8px}._3ds8Wk2l32hr3hLddQshhG{font-weight:500}._1h0r6vtgOzgWtu-GNBO6Yb,._3ds8Wk2l32hr3hLddQshhG{font-size:12px;line-height:16px;color:var(--newCommunityTheme-actionIcon)}._1h0r6vtgOzgWtu-GNBO6Yb{font-weight:400}.horIoLCod23xkzt7MmTpC{font-size:12px;font-weight:400;line-height:16px;color:#ea0027}._33Iw1wpNZ-uhC05tWsB9xi{margin-top:24px}._2M7LQbQxH40ingJ9h9RslL{font-size:12px;font-weight:400;line-height:16px;color:var(--newCommunityTheme-actionIcon);margin-bottom:8px} Thanks for this. Spell focus (evocation), greater spell focus (evocation), elemental focus (fire), greater elemental focus (fire), and then mythic spell focus and mythic elemental focus means your evocation fire spells get +8 dc in addition to your through the roof charisma. Thanks for your input! You lose out on a chunk of damage doing it this way, but you’ll have some unique advantages over the sorcerer presented here. You also mentioned the crossblooded archetype, and if you weren't aware you can take the crossblooded archetype with the tattooed sorcerer archetype if you want both. – Kobold Bloodline Kobold of Ultimate Sneakiness. As I alluded to earlier, when fighting enemies immune to fire, lean on Resilient Sphere, Icy Prison, Dragon’s Breath and, if at low levels, Magic Missile. Both complete builds and simple suggestions or lists of usable/competitive elements for a 'blaster' spellcaster are both acceptable as answers. Note: This build assumes that a Sorcerer can be both Tattooed and Crossblooded. Draconic is a standard bloodline from the core rulebook. Through spellslinger he fires powerful rays, lines, cones infused with sorcerer orc and draconic bloodline powers. They would round out your group nicely. And, like someone else mentioned, take that trait so that you can metamagic fireball easier. It’s +1 in Pathfinder, but our DMs still go for it if you want to know a cold damage version of Burning Hands or Scorching Ray instead of the more traditional fire version. 1st level: Burning Hands, Traits: Magical Lineage (Burning Arc), metamagic master (fireball), Feats: Spell Focus Evocation, Varisian Tatoo (Evocation), Abilities: Switching elements on the fly is more important than anything another class could bring. With all the extra feats and hitpoints, maybe look at an Arcanist instead? You're behind an entire spell level, but damn do your blasts have oomph. ._3-SW6hQX6gXK9G4FM74obr{display:inline-block;vertical-align:text-bottom;width:16px;height:16px;font-size:16px;line-height:16px} As Alfred Pennyworth said, “some men just want to watch the world burn.” Might as well be proactive about it, right? Thanks I really appreciate it. As you mentioned, the evocation abmixture wizard mostly makes up for the damage loss, but the pure orc crossblood will still top out at a higher damage bonus. A sorcerer casts arcane spells drawn primarily from the sorcerer/wizard spell list.She can cast any spell she knows without preparing it ahead of time. Dragon’s Breath will generally be used for fire damage in some form, but if you’re facing something with the ever-dreaded fire immunity, you’ll greatly appreciate the versatility of the damage it provides. Our story is going to revolve around the PC who’s part of the main party, currently a semi-weak blastery Stormborn, starting to manifest a new bloodline late in her career, which shouldn’t really happen. the first feat, which will take up the characters bonus feat, as they are human, is celestial sorcerer heritage.

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