and 'facing backward' just before the last door does not open anything and does not give any message. the right door opens. You can play the game on Linux, MacOSX and Windows. the one located in front of the entrance. In the floor there is a niche with Mines and Vulcan ammos. but not the secret level; the Teleport is disabled. (remember? I prepared some Demo files to better explain some passages; there are bots inside. See the next figure. 6) Sometimes if you stay far enough from the Boss you can hit him at your will, it will not shoot back, and take the ammo (it will not open again). that turns off such force field. See Demo s1_1. structure of this mine includes three rings on three levels, If you follow this walkthrough you should be able to find all collectibles as you play and unlock many of the achievements/trophies. Part one (first Teleport). Through the Red Door, on the left, there is the switch (15) that opens the door located just in front and leading to the Reactor. Tinderboxes: 2. Go to the end, to the second Teleport, pass to the door in front. In the opposite side of the ring there is another force field and another Lou Guard. don't open. Hit the right end wall and a door will open, this secret room contains an Ammo Rack. We will go there. Rapid fire (v1.2). Looking through this grate you see a door, it can be opened with a Flare or a Laser shot. Going down again we find the lower ring. The Blue Key in the floor, look for a secret niche in the ceiling. The Smart missile they will release a Mega (1/5) and a Smart. You may tray to keep it open with a Marker (it is not needed however): Press F4 and give a name to the Marker. In the ceiling of the main room there is the Blue Door (B). passing through the Teleport, enter, solve a puzzle, exit, save. a grate and a Laser powerup. Level 8: Mars Processing Station Level 9: Mars Military Dig Level 10: Mars Military Base Secret Level 1: Asteroid Secret Base. turn toward the floor activate the switch on the ground. All rights reserved. You can go back to the tunnel and go to the second Teleport; if the second tunnel is closed too, that removes a wall blocking the middle ring (same as the upper ring). however the weapons and experience collected in the three previous levels the Red Door and the exit. Stay in front of the second door, in front of you there is Go straight down the ramp to the left, in the first room turn left and open the door in front of you. All. Part four (third and fourth Teleport). If something goes wrong load the last saved game. CheatCodes.com has all you need to win every game you play! of this ring. The room beyond the Yellow Door The first two rings are on the same level, the third ring is located below the second. Weapons, Robot, and so on. When the Boss is released The switch (8) opens briefly (be fast) the grate located just in front. DODGETHIS: Kill all boss robots. The Vulcan cannon Smelter, That's it. In contains only the Red Key. PS2. Create new custom folder. If you exit and re-enter the generator restarts (just to kill more bots). In this tunnel there are also Smart mines and a Smart missile (2/3). At the end of the walkway there is a secret door that opens each time Descent 2 - Intro + Planets + Ending - Duration: 7:01. Cubicle 3, another switch (9). go back to the first Teleport (now the door connecting the two rings will open). Stop Getting Your Ass Kicked in Fighting Games Today! Francis Maulli 23,845 views. Behind the force field there is the Boss room. Do not leave the secret level before you find out which passage has been opened In total there are 24 levels plus 6 secret levels. See Demo 04_scorc.dem We must pass quickly because the wall closes and it can be opened from one side only. Introduction movie (if movies are installed). Exit and SAVE. There is the Thief Bot. D2X-XL. Do not take the Invulnerability, save it for the Level 4 Boss. PS3. Submitted By: Unknown. Top 10 Most Disappointing Video Game Sequels. the last door does not open on the other side. free the tunnel from the robots, exit, shot the door located at the end of the walkway Before moving to a new area (cleared from robots) The two doors leading to the the side caged aisles open only from the outer side. Add tags (separate with commas) Edit tags. The Vulcan is at the end of the tunnel. 5) Before attacking the Boss, weaken it with few Guided. WII. The hatch (R1) in the large room near the Teleport opens when the reactor explodes; it contains a Use the above links or scroll down see all to the PC cheats we have available for Descent 2. The switch (2) opens the left door near the entrance. an Energy Generator and the Laser 5). Or else it is possible to launch two Guided missiles, the first one will hit and open the grid 3) As above, but go into the Secret Level and come back with the Invulnerability and some Mega. Here we find the first Plasma After the first vertical tunnel there are 3 secret cubicles (A, B, C) with an Energy-Shield converter. Turn around it, hailstoning with missiles and Gauss. In those levels where the Full Map Powerup is not available, I used the Cheat ROCKRGRL like the others, a partitioning wall remains. This is the first Mega found in Descent2. So, in short, what do you need to pl… The Full-Map and finally to the cell with the Guide-bot. (12) to reach the Helix through the two doors (11S) and (12S), On the other part of the ring there is the second door, do not trespass, you can't come back In the ceiling (beyond a force field which will open later) there are While playing the game, type "spaniard" to kill all robots in the mine. Descent 2 Cheats. It uses Vulcan ammo but it is very powerful and even a bit dangerous Descent 3. The D2 Full Map is better than that of D3. (because the force field stops the missiles and reflects all the Plasma spheres). the Teleport (T), the Power Plant. Enter again in the secret level and destroy the reactor. (it works with modern 3D-enhanced versions). This is the procedure: first hit the switch, then find the position of the secret door, At the end, to the right, after the secret door, there is the Teleport. PC. The grate will remain permanently unlocked and it will be possible to exit every time. Danger: Medium. Pass through the Blue Door into the middle ring. The Smart missile is located in the niche over the Red Key. two last Extra Life (5/6, 6/6). CRYPTONITE: Unlocks all doors. We come at reach of the hostages. When the Boss is destroyed, instead of leaving the level normally, Take the exit that opens in front of the reactor. because it does not stay open for long time. After the door, the Gauss is well visible in a walkway (see the following pictures). one of the force field in the upper ring turns off, the one which is opposite HESTHEONE: Unlimited slow motion and speed. Here there is a vertical tunnel with a central pillar. Effect Code ----- All accessories - alifalafel Fish-eye view - bittersweet View John's head/Shrunken window - pigfarmer Psycho … The Teleport leading to Secret Level 1 (See Demo 03_tlprt). Chancel Version 2. (Quad-Laser, Orb, missiles). leading to a hall with two Smelter Bots armed with Phoenix Guns and On top of the last chimney there are two secret doors, one after the other. that activates when passing through one of the doors. The pages that are fully or partially complete as of this writing are: Levels 1, 2, 20, and S2 (walkthrough and secrets), Levels 3-6 (secrets only), and Level 7 (the Boss walkthrough). After the first door there is a missile Smart (S); after the second door the Mega (M). After the second Red Door there is the grate (Z): the entrance to the Boos Hall.

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