Create custom stat blocks for monsters and save them for use in your campaigns. General Wikidot.com documentation and help section. Because the range of its Teleport action is only 30 feet, and because it doesn’t take anyone else with it, the chief use of this action is to move from one enemy to another without incurring an opportunity attack; it doesn’t really offer any other benefit. It’s not quite as elegant as the strafing option available with, say, Flyby, since the anarch has no mechanism for avoiding opportunity attacks—although it does have an armor class of 20, so it may not even care—but it does give the anarch the ability to engage in melee while still spending the majority of its time hovering out of reach. But before there were githyanki or githzerai, these creatures were a single race enslaved by the illithids. They fought amongst themselves, Githyanki and Githzerai, and the Githzerai were not defeated to the point that they were destroyed, but they had to retreat into limbo. It judges based on the nature and effectiveness of its enemies’ attacks and on how spread out they are. Humanity thrives only because we conquered the illithids. Now, MOAR! (Side note: The jumping rules in fifth-edition Dungeons and Dragons are a stark contrast to the streamlined simplicity of the rest of the system. Upon seizing their freedom, the githyanki claimed license to pillage … Unless otherwise stated, the content of this page is licensed under. Or maybe it will simply cause them to “fall” 100 feet up in the air and leave them there until it gets bored and drops the spell—and them. All energy must be expended to a useful end. Inertial Armour: Githzerai can use psychic force to block an enemy’s blows. Required fields are marked *. Mostly, the enlightened is going to rely on the combination of haste and Multiattack to inflict barrages of bludgeoning and psychic melee damage. When you reach 3rd level, you can cast the. A rift erupted between followers of each leader, and they eventually became the two races whose enmity endures to this day: the Githyanki in the way of Gith, and the Githzerai in the way of Zerthimon. It goes without saying that the anarch will use this action only when it has room to exclude itself and its allies from the area of effect, and that it will orient gravity in the direction that causes the most falling damage. Typical hair colors included black, russet, and sometimes gray, which male githzerai either shaved or wore in braids. Otherwise, it’s not going to waste its action this way when it can spend it clobbering another foe instead. As a commenter pointed out in response to my article on elite githyanki, plane shift is an imprecise spell: it can take you to a particular plane, but you have little discretion or control over where on that plane you end up. Therefore, what is theirs is ours. View and manage file attachments for this page. After much bloodshed, Gith and her followers threw off the yoke of their illithid masters, but another leader named Zerthimon emerged in the aftermath of battle. Saving Throws Dex +7, Con +5, Wis +4 Dex +7, Con +5, Wis +4. Expeditious retreat grants Dash as a bonus action, but haste effectively grants this same benefit by doubling the target’s movement, plus an additional action that isn’t restricted to Dashing, plus bonuses to armor class and Dexterity saving throws. The juice! 2: I believe in the supremacy of the gith and that githzerai and githyanki will align to rule the multiverse. They didn't want to just keep obeying Gith's edicts or Vlaakith's laws. Monastic Training. Otherwise, they’ll follow the same principles as the enlightened, not initiating any fight that isn’t a Deadly encounter for their enemies and retreating along with their allies if they’re not clearly winning by the end of the third round. Buy We See It Differently on the DMs’ Guild. View wiki source for this page without editing. Post was not sent - check your email addresses! On the heels of The Monsters Know What They’re Doing—a compilation of villainous battle plans for Dungeon Masters—Live to Tell the Tale evens the score, providing beginning and intermediate D&D players the tools they need to fight back. Its Me and My World; Music Compositions. Old age is a concept that I find fascinating. Note that this time I didn’t make any modifications to the stat blocks. Highly skilled in martial and psionic arts, zerths were capable of transporting between planes only using their minds. Some of these cousins of this hardy avian species keep to remote locales, while others share their forebears’ predilection for the easy grub to be found in city streets. In the end, monks became psionic strikers and were published in the PHB 3 alongside playable githzerai. I strongly, strongly recommend that if you have any character—player or non-player—with the jump spell, you calculate both normal and spell-enhanced jumping distances outside your play session, and especially outside any combat encounter. Discover (and save!) Traits False Appearance: While the roper remains motionless, it is indistinguishable from a normal cave formation, such as a stalagmite. Keith’s book grounds villains in specificity, motivation, and tactics—so much so that players will love to hate ’em. Mordenkainen’s Tome of Foes goes into gith lore in considerable depth and offers stat blocks for five new gith variations: the githyanki gish, kith’rak and supreme commander, and the githzerai enlightened and anarch. The gith, much like their former slavemasters, are superficially humanoid. So they left. Jump, as discussed in other articles, presents difficulties because (a) it consumes an action, (b) any distance over and above the target’s movement speed carries over into the next round, and (c) the enlightened has no ranged attack capability. The Monsters Know What They’re Doing: Combat Tactics for DMs, Live to Tell the Tale: Combat Tactics for PCs, Pre-order from your favorite independent bookseller, Order from your favorite independent bookseller, “The Best Loot: A Dungeons & Dragons Gift Guide”. The effect of Temporal Strike is, effectively, to take one enemy out of commission for one round. I follow orders, regardless of their implications. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Check out how this page has evolved in the past. I’ve been a D&D player since before there were flumphs. Teleport, in contrast, is considerably more precise—plus, as the dungeon master, you can fudge it. For instance, if a hasted enlightened downs an enemy with a single unarmed strike (not a Multiattack) on its first action, it can use its main action to cast jump to begin moving toward a different enemy, which it may reach on the same turn or on its next one—it doesn’t matter, since even if it arrives on the following turn, it’s immediately ready to throw down again. I gave copies to the two others in our group who share in the Dungeon Mastering, and both of them came back the next time grinning rather slyly. They had pale yellow skin, sometimes with greenish or brownish tones. So while plane shift is good for getting out of a jam, teleport is what you want to use to drop in and attack with surprise. Something does not work as expected? Starting at 6th level, a githzerai … Change the name (also URL address, possibly the category) of the page. The first step in any venture is the most treacherous. 46. As someone already pointed out the Anarch’s fly speed means it can ignore **reverse gravity**. Soft pink means it is amused, deep blue is sadness, green expresses curiosity, and crimson is anger. Once it’s back in business, it has to choose between blur and expeditious retreat, since it has only one use of haste per day. So, while I may have my … Unarmed Strike. The githzerai monk has the ability profile of a shock attacker, but it lacks the mobility to get in and out of combat easily. Whether these tall, gaunt creatures were peaceful or savage, cultured or primitive before the illithids enslaved and changed them, none can say. As promised, I’ve converted stat blocks as necessary for Tales from the Yawing Portal using my “one-stop” method. Gith have long, pointed ears, flattened noses set high on their faces, and scaly, spot-like markings across their faces, shoulders, and torsos. Rotting Fist: Melee Weapon Attack: +5 to hit, reach 5 ft., one target.Hit: 10 (2d6 + 3) bludgeoning damage plus 10 (3d6) necrotic damage. Since winning their freedom from the illithids, the githyanki have become ruthless conquerors under the rulership of their dread lich-queen, Vlaakith. Hunger and thirst are unbearable pains to me. Keith is a diabolical genius, and I say that with the utmost respect!”—R.A. I treat others as if they were animals that simply don't know any better. Like all gith, githzerai were tall and emaciated-looking humanoids, but, thanks to their rigid training, had more muscular bodies. Hit: 13 (2d6 + 6) slashing damage plus 10 (3d6) psychic damage.This is a magic weapon attack. Firstly, yes, I know bout the UA that gave us 5e Gith already. With an Intelligence of 17, the enlightened can “read” an opponent’s abilities just by watching him or her act, but not without doing so. I will not rest until the last elder brain is destroyed. Story of The Black Pearls This also means that if they’re outdoors they can leave melee enemies helpless with it while they zip around and punch the squishies to death. And since you can bring eight allies along for the ride, we can imagine a githzerai enlightened casting haste on itself, then teleporting itself and a whole squad of githzerai monks into the midst of its enemies for the ultimate surprise assault. The Oath of Deliverance is an attestation that there are laws greater than the laws of governors and judges, kings and emperors—laws of freedom, justice, benevolence, and dignity. Vlaakith and her toadies will be defeated, if not by me then by those who follow in my footsteps. How good is the enlightened’s ability to size up its opponents? As far as common traits go, githzerai are Medium Natural Humanoids, and are faster on their feet than githyanki at Speed 7. Oh, yes, thank you for bringing this up, because I forgot to mention: The anarch’s flying/hovering ability also allows it to Teleport up into the air. Way of the Zerth Monk subclass for 5e V2 based on the Githzerai NPCs found in the MM and MToF. Githzerai Zerth [ Githzerai, zerth] Medium humanoid (gith), lawful neutral. once it’s up they can use their later Legendary Actions to make 6 attacks a round while their foes float like helpless balloons. Githzerai Flaw; 1: I see githyanki machinations behind every threat. Begin only those tasks you will finish. In combat, they could also use their minds to inflict damage upon their opponents, through innately casting phantasmal killer. ... Zereth technique shifts the main stat of a monk from dexterity to wisdom. Their skin is usually in various shades of yellow, brown, and green, and their hair is usually either black, red, or brown. I imagine the stat blocks we’re about to see might have inspired that decision to some degree. And it can be oriented in any direction. The next time I laugh will be the first. Active 11 months ago. (50 foot radius is enough to grab most every foe). Male gi… Why not a spellcaster? Salvatore, Bookshop Amazon Barnes & Noble TargetIndigo Kobo Google Play iBooks. Close. Feathers, beads, gems, and precious metals decorate their armor and weapons – the legendary silver swords with which they cut through their foes. On a critical hit against a target in an astral body (as with the astral projection spell), the githyanki can cut the silvery cord that tethers the target to its material body, instead of dealing damage. It’s very good, but it’s not perfect. The mysterious flumphs drift through the Underdark, propelled through the air by the jets whose sound gives them their name. Manifester level equal to 1/2 Hit Dice (minimum 1st). From an encounter-building perspective, this has an interesting ramification: Any combat encounter you create that includes a githzerai enlightened must be a Deadly encounter. Notify administrators if there is objectionable content in this page. Featured in Syfy’s “The Best Loot: A Dungeons & Dragons Gift Guide”! Wisdom is your spellcasting ability for these spells. Click here to edit contents of this page. I see githyanki machinations behind every threat. View/set parent page (used for creating breadcrumbs and structured layout). Just as eruptions of magical energies and careless experimentation by incautious wizards have resulted in the creation of monstrosities such as the owlbear, the shambling mound, and the banderhobb, they’ve also produced fearsome mutations in the common pigeon. Full disclosure — the NPCs and creatures we make in CBGs are some of my favorite bits of 5E D&D content to create. Especially gifted zerths, known as "enlightened", were capable of even more extraordinary psionic feats, such as innately … Melee Weapon Attack: +4 to hit, reach 5 ft., one target. They were capable of innately casting plane shift once per day. Which it chooses will obviously depend on which of its enemies it judges to be the most dangerous. If its side seems to be winning, it will hang in there for a couple more rounds. This is … The more spread out the opposition and/or the fewer attack rolls they’re making, the more it will favor expeditious retreat. However, combining jump with haste opens up interesting possibilities. While monstrosities seek food and territory, giants compete for status, dragons pursue power and treasure, and aberrations are after who knows what, conflicts with humanoid antagonists typically revolve around the things we don’t discuss at the dinner table: religion and politics. Having turned their backs on their warlike githyanki kin, the githzerai maintain a strict monastic lifestyle, dwelling on islands of order in the vast sea of chaos that is the plane of Limbo. Plus, spellcasters are more likely to favor their mental abilities in general and thus are more likely to make the Wisdom saving throw to resist it. Grasping Tendrils: The roper can have up to six tendrils at a time. * « search Monsters list. Lean and muscular, they wear unadorned clothing free of ornamentation, keeping their own counsel and trusting few creatures outside of their own kind. Good-aligned deities and angels use them as messengers and helpers. Globe offers protection against magical assault, wall against physical assault. Focused philosophers and austere ascetics, the githzerai pursue lives of rigid order. That’s equivalent to about 20d6, so the anarch reserves Change Gravity for when it can cause two enemies to fall 100 feet, three enemies to fall 70 feet, four enemies to fall 50 feet, etc. Strike only that which you will kill. Watch headings for an "edit" link when available. They are mechanically identical to those appearing in the source material. Is there a monster you’d like me to analyze that I haven’t looked at yet? The sound of merriment takes me to the edge of violence. Learn how your comment data is processed. Your email address will not be published. Both globe and wall require concentration, so the anarch can use only one of them at a time. 20th level 5e characters are not in the same league. This full creature's stat block is not available. Posted by 2 years ago. With jump in effect, these values are tripled to 21 feet, 42 feet, 7 feet and 15 feet. Not even the original name of their race remains from that distant time. The Anarch’s flying speed means it doesn’t have to worry about its own Reverse Gravity. Notify me of follow-up comments by email. Emotions are a trap, meant to weaken the intellect and disturb the nerves. Saliently, expeditious retreat is the only bonus action available to the githzerai enlightened, but because it requires concentration, it conflicts with haste and blur. Apart from the consistency and naturalism it affords, it allows greater freedom of monster/NPC design while still allowing a 4e-style "here's a few stat blocks" approach. Backgrounds table to help you make a good hook. Additionally since they can maintain their concentration on r.g. 3: I respond to even minor threats with overwhelming displays of force. Use _ to italicize and ** to bold. Back in those days, the manuals were set in Futura, and plate mail plus a shield was AC 2, and we were thankful for it, you whippersnappers. See invisibility is a relatively low-value use of an action, and the enlightened will use it only when three criteria are met: First, it knows one of its enemies is invisible; second, that enemy is one it’s already identified as a high-priority target; and third, it’s got haste going. Monsters Know What They’re Doing analyzes the likely combat behaviors of more than 100 new enemies found in Volo’s Guide to Monsters and Mordenkainen’s Tome of Foes. Creative Commons Attribution-ShareAlike 3.0 License. The brutal githyanki are trained from birth as warriors, while the githzerai hone their minds to a razor’s edge in their fortresses within Limbo. Paladins who swear this oath serve those who suffer under the weight of tyranny and cruelty: the downtrodden, the persecuted, the abused. 10 Archdruid. Note also that the anarch has teleportation circle, not teleport, so the “bamf assault” isn’t an available option, and its only evacuation ability is plane shift. Violence is a spice that makes life worth living. This site uses Akismet to reduce spam. If you’re running games, it is a must-have enhancement. Bookshop Amazon Indigo Kobo Google Play iBooks. You gain a +1 bonus to AC while you aren’t wearing medium or heavy armor and aren’t using a shield. Basically we step back and look at the character guide to find the standout features, the ones that feel like signature abilities. I can't see a non-githyanki as a real threat. Strike is a freebie retaliation against an enemy with whom the anarch is engaged in melee. Temporal Strike not only has recharge but recharges only on a roll of 6, so the enlightened wants to make immediate use of it—but also has to be judicious about whom it uses it against. Subclass. If the target is a creature, it must succeed on a DC 12 Constitution saving throw or be Cursed with mummy rot. Silver Greatsword. Menyar-Ag hand-picked me for my duties, and I will never betray the trust he showed in me. A flumph glows faintly, reflecting its moods in its color. Hit: 6 (1d8 + 2) bludgeoning damage plus 9 (2d8) psychic damage. A disrupted haste spell takes the enlightened out of action for a round, during which any allies it has will close ranks to protect it. Their skulls were long and angular, with deep-set eyes, flattened noses, and long pointed ears. To recap, githyanki and githzerai are divergent lines of the same race, once enslaved by mind flayers. I may need your help proofreading the document, so keep your eyes open. Append content without editing the whole page source. The stat block has three main parts: basic statistics, action options, and the ship’s components. If its own side is losing, or if it’s clearly turning into a battle of attrition, it decamps with its allies using teleport (if available) or plane shift. The githzerai makes two unarmed strikes. Examining combat roles, class features, party composition, positioning, debilitating conditions, attacking combinations, action economy, and the ever-important consideration of the best ways to run away, Live to Tell the Tale will help you get the most out of your character’s abilities. When I'm bored I make my own excitement, and I'm always bored. We all go dark, but those who dare can burn bright. Buy Oath of Deliverance on the DMs’ Guild. Its distinctive abilities include flight, globe of invulnerability, wall of force, and three legendary actions: Strike, Teleport and Change Gravity. But the really interesting feature in the anarch’s toolbox is Change Gravity. It stands to reason that this should be the enemy who can do the most with his or her actions. Also, githzerai monks have Feather Fall, so they don’t have to worry taking damage from falling either. On average, this ability does 65 points of damage in addition to neutralizing the opponent for a round; 80 points is within one standard deviation from the mean, and 116 is theoretically possible. Factions represent the players in these conflicts. Ask Question Asked 1 year, 11 months ago. Find out what you can do. Starting at 5th level, a githzerai can use this psi-like ability twice per day. The party could … They can move their +1 Intelligence, but they can move it into Wisdom for a +3, which should not be allowed. Wikidot.com Terms of Service - what you can, what you should not etc. Maybe someday I too will be aged. See pages that link to and include this page. Getting the best use out of these abilities is going to require paying close attention to action economy and “spell” duration. Actions Multiattack: The mummy can use its Dreadful Glare and makes one Attack with its rotting fist. Here are the ten most dangerous humanoid stat blocks in the game. Zerthimon provides an example of conduct that I strive to duplicate. Although the two groups of gith despise each other, their hatred for the mind flayers from whom they escaped endures, and both githyanki and githzerai … ... 4 Githzerai Anarch. Because for that purpose, Temporal Strike is overkill. What Keith gets is that the monsters are the DM’s characters, and his work has been super helpful in adding logic, flavor, and fun in my quest to slaughter my players’ characters and laugh out the window as they cry in their cars afterward.”—Joe Manganiello, “The best movie villains are the ones you fall in love with. Anarchs have strong self-preservation instincts and will retreat when only moderately wounded (reduced to 100 hp or fewer), unless they have a very strong reason to be fighting, in which case they’ll stay in the fight until seriously wounded (reduced to 57 hp or fewer). Each tendril can be attacked (AC 20; 10 hit points; immunity to poison and psychic damage). A githzerai of 11th level or higher can use plane shift once per day. This book will enrich your game immeasurably!”—Matthew Lillard, “This book almost instantly made me a better Dungeon Master. I believe in the supremacy of the gith and that githzerai and githyanki will align to rule the multiverse. Therefore, we should want Change Gravity to do more than 72 points of damage. Their culture fell from an advanced and enlightened state into cruelty and fanaticism. Therefore, the enlightened is going to have to wait one round to see what everyone does before using this extremely powerful but also extremely limited ability. Use the stat blocks of these foul fowl with the Pigeon Tactics on this blog! The githzerai monk has the ability profile of a shock attacker, but it lacks the mobility to get in and out of combat easily. The githzerai live apart from the rest of the cosmos, content within the confines of their fortresses floating through the chaos of Limbo. Click to share on Twitter (Opens in new window), Click to share on Reddit (Opens in new window), Click to share on Tumblr (Opens in new window), Click to email this to a friend (Opens in new window). Pay them no heed. Intelligence is your spellcasting ability for these spells. If you want to discuss contents of this page - this is the easiest way to do it. Of these, only the running long jump exceeds the enlightened’s normal per-round movement, and with haste in effect, it still has movement to spare.). Githzerai tend toward lawful neutral. It requires concentration, meaning it can’t be used in conjunction with globe of invulnerability or wall of force. Enter your e-mail address to subscribe to this blog and receive notifications of new posts by e-mail. The DC for these psionics is equal to 10 + the spell’s level + the githzerai’s Charisma modifier. Mystic Seer NPC for 5E D&D. This also makes haste far superior to blur, whose only benefit is disadvantage on incoming attacks (effectively an armor class buff of approximately +4). Now running a 5E campaign for my wife and her coworkers and loving it. Life is but a spark in the dark. When you cast them with this trait, they don't require components. Thus, there’s no reason why an enlightened won’t cast haste as its first action in combat—if not before combat begins. JOJI JOSHUA PHILIPOSE Its Me and My World. A 12 pages collection with a resume of all Gith history, followed by a description of the Githyanki and Githzerai society. The Githzerai felt like that the war was over. As a 4e player, I find the 5th edition stat blocks a major step backwards. Menu Skip to content. This will generally be a high-level fighter with a triple or quadruple Attack or a shock attacker (rogue, monk, barbarian) capable of massive burst damage. Its own armor class is 20, and it’s tooled for melee combat, so it will generally favor globe over wall unless it’s trying to block its enemies off from a particular location. Bookshop Amazon Barnes & Noble TargetIndigo Kobo Google Play iBooks Libro.fm Audible. Also, globe has a fixed shape—a sphere with a 10-foot radius—while wall can be configured as a sphere, a straight line or a zigzagging line. If they do this tactic they’ll prioritize d6HD casters, then ranged physical combatants. In their fortresses within Limbo, the githzerai hone their minds to a razor's edge. The Monsters Know What They’re Doing: Combat Tactics for Dungeon Masters unpacks strategies, tactics, and motivations for creatures found in the Dungeons & Dragons Monster Manual. The two races well developed. Let’s break it down! Their rigorous training in psychic abilities requires an implacable mental discipline. A githzerai anarch’s enemies definitely do not want to encounter it at the end of a 120-foot corridor: they’ll be taking 10d6 damage while it stands there pointing and laughing at them, and then they’ll have 100 feet of ground to cover before it does it to them again. It’s allies aren’t so lucky. The effective caster level for these effects is equal to the githzerai’s level. For the same reason, even though paladins are also good at dealing nova damage, the enlightened doesn’t necessarily want to use Temporal Strike against one. Monastic Tradition for the Githzerai. If it were any less difficult than that, either the enlightened wouldn’t initiate combat to begin with, or it would gather all its friends and bamf out (using teleport, which would be available if they didn’t use it to bamf in) at the first available opportunity! The more attack rolls they’re making and/or the closer together they are, the more it will favor blur. Concussion Blast (Ps): At 4th level, a githzerai gains the use of concussion blast (EPH 85) as a psi-like ability once per day. Although they attempted to overthrow their masters many times, their rebellions were repeatedly crushed until a great leader named Gith arose. Their facial hair was also car… They are generally taller and more-slender than humans, but their bodies have a much higher muscle density, which combines with their lower mass to make them inhumanly quick. Back-of-the-envelope, each strike does an average of 32 points of damage on a hit, and with +10 to hit, we can surmise that a strike is going to land roughly three-fourths of the time.

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