I post all news about SWTOR and my projects on twitter.com/swtorista. Each enemy defeated by this ally increases your healing by a 2%, stacking up to 5 times. Phase 2 is still not ready, apparently! (2) +2% Mastery(4) Activating a healing ability has a 15% chance to cause your next Medical Probe to be critical. You must have completed your Class Story on the respective planet for them to be available: Expect the UI to look strange as it is a work-in-progress, The Objectives that are available are not accurate, Changes based on your feedback have not yet been implemented. Luckily I have earned enough tech fragments between playing content, and deconstructing gear I don’t need, to afford another piece. There are a few options including Bluetooth, Steam and … Let’s take a look! Each enemy defeated by this ally increases your healing by a 2%, stacking up to 5 times. Set Bonus. The best way to reach me is by messaging me on Twitter. The Revitalized Mystic set bonus has been rebalanced: 4 piece – Refreshing Resurgence / Rejuvenate on a target refunds 5 Force, 6 piece – Healing a target with another healing ability while your Resurgence / Rejuvenate is active on them has a 15% chance to cause your Resurgence / Rejuvenate to provide an additional, unscheduled tick of healing. (6) Increases Elemental, Internal, Kinetic and Energy damage reduction by 3%. I’ve split all of the info into several sub-sections. You're welcome to message me with any comments about my guides or with questions about the game! Relics: Avoidance & Matrix Shield Tactics/AdvancedPrototype Set bonus: Right Price/Meteor Brawler Tactical: Energized Blade Amplifier: Tech Wizardry PlasmaTech/PyroTech Set bonus: Right Price/Meteor Brawler Tactical: Superheated Fuel (ST) / Explosive Weaponry (AoE) Amplifier: Tech Wizardry Kaynak SMARTY. Your Set Bonus is tied to the shell of piece of gear – not to the armoring, mod or enhancement. Have fun out there and may the Force be with you. You can choose what type of gear drops for you at level 75 by right-clicking your character portrait, and choosing from the “Loot Discipline” list. Fulguration / Rebounding Force now correctly applies to the Two Time Trouble tactical, Crackling Blasts / Deep Impact critical damage bonus increased from 5% to 20%, Dominating Slashes / Prevailing Strikes now increases the damage of Voltaic Slash and Reaping Strike by 20%, Surging Charge / Shadow Technique does an additional 30% damage. The Tech Fragment vendors in the supplies section of the fleet also sell many of the set bonus pieces, but not all of them. Many of the new SWTOR armor sets have increased chance to drop while you play a certain activity in SWTOR. BioWare spoke of incoming Conquest changes with 6.1.1. SWTOR Update 6.1.1 is now available on PTS and allows you to check out the new armor sets with new unique set bonuses for each class that will be coming with the next patch to the live servers! BioWare decided to move ahead with the next set of class changes. 86 votes, 53 comments. Not all planned 6.1.1 Conquest changes are currently available for testing. (2) +2% Endurance(4) Challenging Call gets two charges. The Perseverance Tactical has been redesigned: Using Obliterate / Zealous Leap with Furious Power / Force Clarity causes it to critically hit and increases your critical strike chance by 20% for 2 seconds, Decreased the initial portion of Resurgence / Rejuvenate healing by roughly 37%, but increased the heal over time portion of Resurgence / Rejuvenate by roughly 67%. (2) +2% Endurance(4) Deflection grants Ballistic immunity for 6 seconds(6) Increases Elemental, Internal, Kinetic and Energy damage reduction by 3%. A set bonus is a special type of gear bonus that gives you a boost in battle, like making some of your abilities stronger or making them usable more often. Subscribed to SWTOR in the past, but haven't been referred for 90+ days? 6.1.2 gave a massive buff to this set, and put it in contention to be the best set for merc healers. Each set is most commonly dropped through a certain type of content, for example some sets are exclusively found through crafting or from the new Dxun Operation. To get the other 4 pieces, I’ll keep completing conquest and cross my fingers and hope I get another piece from the set, and do content that earns me tech fragments so I can buy the other pieces I don’t get from conquest over time. Feel free to send me a message on Twitter @swtorista, Reddit /u/swtorista, Youtube Swtorista channel or by e-mail at the same name with gmail.com at the end. (2) +2% Mastery(4) Activating a healing ability has a 15% chance to cause your next Rapid Scan to be critical. Additionally, Onslaught heads into the final round of PTS testing. Below is a full list of all that is new and available on PTS currently as well as plans for what will be on the live servers as soon as Patch 6.1.1 lands. you’ll be looking at three different sections in the list – the set bonuses available to your advanced class, the set bonuses available to your class, and the generic set bonuses that can be used by any class. This means I’ll be able to continue enjoying playing as a tank, but gear that drops will mostly be for DPS. The new Armor Sets will be the guaranteed Set Bonus from the Master Mode difficulty of The Nature of Progress Operation. I have Dantiko’s Annihilation and Watchman guides currently waiting final reviews and PTS testing before publication. In this article I will show you absolutely all armor sets with their 2/4/6 set bonuses as of August 15. (2) 2+% Mastery(4) Killing an enemy generates 2 rage and grants you a speed boost for 1 second, stacking up to 5 times. The Endless Offensive set bonus tooltip has been updated: 4 piece – Now indicates that Volt Rush / Telekinetic Blitz healing is also increased by 10%, if applicable, Tactical Item: Storm’s Succor / Metaphysical Mender (formerly Storm’s Succor) has been redesigned – now each charge of Energized / Empowered (formerly Energized) reduces the Force Volt Rush / Telekinetic Blitz consumes by 30%, and the healing component of Volt Rush / Telekinetic Blitz is a smart heal with a 20-meter range from the target with roughly 56% more healing, Dark Infusion / Deliverance healing increased by roughly 7%, Innervate / Healing Trance healing increased by roughly 6%, Reduced the base Force cost of Revivification / Salvation by 15 (from 75 to 60) and the healing it deals by roughly 11%, Reduced the base Force cost of Roaming Mend / Wandering Mend by 20 (from 70 to 50) and the healing it deals by roughly 19%, Force Bending / Conveyance now reduces the activation time of Dark Infusion / Deliverance by 0.5 seconds (up from 0.25 seconds), Force Bending / Conveyance now makes Revivification / Salvation activate instantly and no longer reduces its Force cost, Penetrating Darkness / Clairvoyance now increases the critical chance of Dark Heal / Benevolence by 10% (instead of increasing bonus healing by 3%), Force Surge / Resplendence no longer affects Revivification / Salvation, Dark Concentration / Altruism now also increases the healing dealt by Dark Heal / Benevolence by 50%, in addition to its other effects, Secrets of the Dark Side / Erudite Mender has been redesigned and now increases the healing done by Resurgence / Rejuvenate and Renewal by 10% (instead of reducing the Force cost of Roaming Mend / Wandering Mend by 10), Tactical Item: One for All has been redesigned – now gives Roaming Mend / Wandering Mend one extra healing charge, Tactical Item: All for One has been redesigned – now Revivification’s / Salvation’s pool concludes with a burst of dark / light Force energy, healing up to 8 allies within it, Reverberating Force / Reverberation critical hit chance bonus increased from 5% to 15%, Convulsing Currents / Magnifying Vibrations now grants a 10% damage increase to Crushing Darkness / Mind Crush while Polarity Shift / Mental Alacrity is active, Disintegration / Critical Kinesis critical chance bonus increased from 5% to 15%, Fulminating Current / Psychokinetic Torrent critical chance bonus given per stack increased from 2% to 3%, 4 piece: The cooldown of Recklessness / Force Potency is reduced by 15 seconds.

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